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McKay Development

Chat Message


TextDynasty

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Like Dr. McKay said, you can use the event friendOrChatMessage to find out if someone send you a message, so you can respond to them.

 

I have the other method friendMessage, which will only send something back when you get a message from a friend.

// When we get a message, send back a response and log to console
client.on("friendMessage", function(steamID, message) {
		console.log("Friend message from " + steamID+ ": " + message);
		if (message == "Ping") {
			client.chatMessage(steamID, "Pong");
			console.log("Send back: Pong");
		} else {
			client.chatMessage(steamID, config.greetMsg);
			console.log("Send back the standard reply");
		}
	});
});

When your bot gets the message 'Ping' it will send back 'Pong'.

If your bot gets a different message, it will respond with a standard reply which you should create in your config.json file.

 

If you want more reply options, I'd suggest creating a switch statement with several cases.

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Like Dr. McKay said, you can use the event friendOrChatMessage to find out if someone send you a message, so you can respond to them.

 

I have the other method friendMessage, which will only send something back when you get a message from a friend.

// When we get a message, send back a response and log to console
client.on("friendMessage", function(steamID, message) {
		console.log("Friend message from " + steamID+ ": " + message);
		if (message == "Ping") {
			client.chatMessage(steamID, "Pong");
			console.log("Send back: Pong");
		} else {
			client.chatMessage(steamID, config.greetMsg);
			console.log("Send back the standard reply");
		}
	});
});

When your bot gets the message 'Ping' it will send back 'Pong'.

If your bot gets a different message, it will respond with a standard reply which you should create in your config.json file.

 

If you want more reply options, I'd suggest creating a switch statement with several cases.

 

Thanks for the explanation.

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