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Dr. McKay

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  1. Dr. McKay's post in User data caching was marked as the answer   
    I don't believe so.
  2. Dr. McKay's post in Use proxy as local address was marked as the answer   
    You can only set it in the constructor.
  3. Dr. McKay's post in Setting & Reading Friends Nicknames? was marked as the answer   
    Are you talking about steamcommunity or steam-user?
  4. Dr. McKay's post in Are the values for escrowDays in getUserDetails different for 'me' and 'them'? was marked as the answer   
    No, if one party has the mobile authenticator enabled for a week then theirs will be 0 and the other might be 15. Whichever is larger becomes the result for that trade.
  5. Dr. McKay's post in Other ways to get CS:GO item defindex was marked as the answer   
    #2 is all I'm aware of that works. And yes, you need to own CS:GO.
  6. Dr. McKay's post in Why is the market_hash_name empty from time to time? was marked as the answer   
    The language is only needed to get descriptions, yes.
     
    I honestly couldn't tell you why some trading cards would have empty market_hash_names. I know some items in non-Valve games have empty market_hash_names, but trading cards should always have one. Maybe you're getting bad data from Steam when it's being glitchy or something.
     
    Do you have an example of some such cards?
  7. Dr. McKay's post in How to check if sent trade is accepted or denied was marked as the answer   
    https://github.com/DoctorMcKay/node-steam-tradeoffer-manager/wiki/TradeOfferManager#events
  8. Dr. McKay's post in Question was marked as the answer   
    You're either calling addMyItem or addTheirItem with an undefined item.
  9. Dr. McKay's post in Using .createOffer() with variables was marked as the answer   
    Change line 3 to const offer = manager.createOffer(qqdata);
  10. Dr. McKay's post in Automatically selling steam items, error 400 was marked as the answer   
    When you're doing things on the market, you need to set the Referer header to an expected value. Also, don't manually set any of those other headers either.
  11. Dr. McKay's post in Bot don't send messages first was marked as the answer   
    SteamIDs are too large to be represented as JavaScript numbers. You need to make that SteamID a string (wrap it in quotes).
  12. Dr. McKay's post in Get node-steam client Object for node-csgo from node-steam-user was marked as the answer   
    There is no other way to do it. Steam imposes limits on how frequently you can send inspect requests.
  13. Dr. McKay's post in [Proposition] Change Trade token function was marked as the answer   
    If you could open an issue on GitHub that'll make me remember to add it.
  14. Dr. McKay's post in Get Steam profile comments was marked as the answer   
    For the moment you're going to need to scrape.
  15. Dr. McKay's post in Strange error ([email protected]) was marked as the answer   
    That's my bad. Update to 3.33.2 please.
     
    For future reference, if a module is throwing an error and crashing the application, that warrants opening a GitHub issue.
  16. Dr. McKay's post in Please make some groups for contributers maybe ? was marked as the answer   
    I don't see much of a need for separate forums right now.
  17. Dr. McKay's post in Redeem Wallet Code? was marked as the answer   
    https://github.com/DoctorMcKay/node-steamstore#redeemwalletcodewalletcode-callback
  18. Dr. McKay's post in What is the community property for in the constructor was marked as the answer   
    steam-tradeoffer-manager uses a steamcommunity instance for all its HTTP requests. If you pass in your own, then it'll respect that steamcommunity instance's options and such, and it will also set cookies on that steamcommunity meaning you don't need to do it yourself.
  19. Dr. McKay's post in question About Friends and Group was marked as the answer   
    The removeFriend method will cancel/decline a friend request. You can't join groups through steam-user.
  20. Dr. McKay's post in .logOn just never does anything was marked as the answer   
    This, it seemed to not be doing anything because you didn't actually have it do anything once it was logged on.
  21. Dr. McKay's post in How to pause sentOfferChanged? was marked as the answer   
    At the moment, that's not possible. You could create an array or queue somewhere and push offers into it as the event is emitted, then when you're ready to process them go through that array.
  22. Dr. McKay's post in Correct to nearest integer was marked as the answer   
    https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/round
  23. Dr. McKay's post in not triggering sentOfferChanged state #2 on trades only requesting items. was marked as the answer   
    This is exactly the reason.
  24. Dr. McKay's post in Multiple getInventoryContents into one trade? was marked as the answer   
    Add another call to getInventoryContents inside the callback of the first one.
  25. Dr. McKay's post in How to check, if someone commented on a announcement? was marked as the answer   
    I don't believe this is currently possible (in node-steamcommunity; it will never be possible in node-steam-user).
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