TextDynasty Posted November 15, 2017 Report Share Posted November 15, 2017 How to renew to backpack after craft. Because i need to reopen the bot to see the crafted metals. Quote Link to comment Share on other sites More sharing options...
Dr. McKay Posted November 16, 2017 Report Share Posted November 16, 2017 "Quit" and "relaunch" TF2. Quote Link to comment Share on other sites More sharing options...
TextDynasty Posted November 16, 2017 Author Report Share Posted November 16, 2017 (edited) How to relaunch the tf2 after a while so that it can load. if (message == "scrap") {{ if (refCount > 1) { let refinedToSmelt = refCount; console.log("Smelting Refined Metals".green); if (refinedToSmelt > usableRefineds.length) { console.log(("We should have %d refineds to balance the reclaimeds, but we " + ((usableRefineds.length > 0) ? ("only have " + usableRefineds.length + ".") : "have none. Skipping.") + (config.get("avoidMetalInActiveTradeOffers") ? " Maybe some metal are in trade offers?" : "")).magenta, refinedToSmelt); refinedToSmelt = usableRefineds.length; } for (let i = 0; i < refinedToSmelt; i++) { metalCrafter.smeltRefined(usableRefineds[i].id); }} if (recCount > 1) { let reclaimedToSmelt = recCount; console.log("Smelting Reclaimed Metals".green); if (reclaimedToSmelt > usableReclaimeds.length) { console.log(("We should have %d reclaimeds to balance the scraps, but we " + (usableReclaimeds.length > 0) ? ("only have " + usableReclaimeds.length) : "have none. Skipping.").magenta, reclaimedToSmelt); reclaimedToSmelt = usableReclaimeds.length; } for (let i = 0; i < reclaimedToSmelt; i++) { metalCrafter.smeltReclaimed(usableReclaimeds[i].id); }} // If we haven't smelt anything, yet we should have, let it continue as we probably will smelt refined. client.setPersona(0); client.gamesPlayed(440); // it instantly reopened tf2 and not showing the metals }} Edited November 16, 2017 by TextDynasty Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.