cthuluhoop123 Posted May 11, 2018 Report Share Posted May 11, 2018 Sup guys. I've been getting this error every once in a while when trying to confirm a trade:```14|trade | Error: Could not act on confirmation14|trade | at /root/tradingbot/node_modules/steamcommunity/components/confirmations.js:145:1214|trade | at SteamCommunity.<anonymous> (/root/tradingbot/node_modules/steamcommunity/components/confirmations.js:276:3)14|trade | at Request._callback (/root/tradingbot/node_modules/steamcommunity/components/http.js:67:15)14|trade | at Request.self.callback (/root/tradingbot/node_modules/request/request.js:186:22)14|trade | at emitTwo (events.js:125:13)14|trade | at Request.emit (events.js:213:7)14|trade | at Request.<anonymous> (/root/tradingbot/node_modules/request/request.js:1163:10)14|trade | at emitOne (events.js:115:13)14|trade | at Request.emit (events.js:210:7)14|trade | at IncomingMessage.<anonymous> (/root/tradingbot/node_modules/request/request.js:1085:12)```Here is my code (it's monstrously horrendous. Ive cut too many corners to neaten it):```js acceptOffer(offer) { return new Promise((resolve, reject) => { offer.accept((err, status) => { if (err) { if (err.message == 'Not Logged In') { this.once('managerCookies', () => { this.acceptOffer(offer) }) return } return reject(err) } this.manager.once('receivedOfferChanged', (offer, oldState) => { if (offer.state == 3) { this.pushBullet.note('Trade Offer Accepted:', `Giving: \n${offer.itemsToGive.map(item => item.market_hash_name).join('\n')} \nReceiving: \n${offer.itemsToReceive.map(item => item.market_hash_name).join('\n')}`) offer.getReceivedItems((err, items) => { this.emit('debug', 'Accepted trade offer') this.emit('debug', 'Updating inventory cache') this.backpack.loadBptfInventory() .then(() => { this.emit('debug', 'Loaded BPTF inventory') for (let item of items) { if (this.prices[item.market_hash_name]) { if (!this.prices[item.market_hash_name].isCurrency) { this.emit('debug', 'Attempting to list the item') this.backpack.createSellListing(item.id, this.backpack.scrapToRef(this.prices[item.market_hash_name].sell)) .then(res => { if (res.listings[item.id].created == 1) { this.emit('debug', 'Created Listing') } else { this.emit('debug', 'Error creating listing') } }) .catch(err => { this.emit('debug', err) }) } } } }) .catch(err => { this.emit('debug', 'Error loading my bptf Inventory...') this.emit('debug', err) }) //should do error handling here. }) return resolve(true) } }) this.community.acceptConfirmationForObject(this.logOnOptions.identitySecret, offer.id, err => { if (err) { return reject(err) } }) }) }) }``` Quote Link to comment Share on other sites More sharing options...
Dr. McKay Posted May 11, 2018 Report Share Posted May 11, 2018 Steam just does things. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.