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McKay Development

client.GamesPlayed blocking other code from executing


ZuccMarkerberg

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You're done something wrong in your code.

const logOnDetails = {

'dontRememberMachine': false,
'accountName': 'username',
'password': 'password',
'twoFactorCode': SteamTotp.getAuthCode('shared_secret')
}

 

client.on('loggedOn', details => {
    client.getNicknames(() => {
        console.log(`Logged into Steam as '${client.accountInfo.name}' ${client.steamID.getSteam3RenderedID()}`);
        client.setPersona(SteamUser.EPersonaState.Busy);
        client.gamesPlayed(idleList, true, function(){console.log('test')});
        console.log(`Idling`)
    })
})

// Some error occurred during logon
client.on('error', e => console.log(e));
client.logOn(logOnDetails)

i think you still don't understand xD idle works perfectly, but once idling starts, other code stops executing,"idling" gets printed only once, even if i put anything anywhere it executes once, then idling starts and it's just blinking square

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Yeah, it only gets printed once because you never told it to do anything beyond that point.

i already said "even if i put anything anywhere it executes once"

'finished' is printed out only once, what i'm trying to do here is to automatically exit code when 1 day of idling is reached, i'd set timer to do that but it's executed only once which is not enough oqe2O8YUSxWY83Wek-YjYw.png

Edited by ZuccMarkerberg
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