EliteOneTUbe Posted April 29, 2019 Report Share Posted April 29, 2019 (edited) The line that the error pops up : manager.getUserInventoryContents('76561198083528564', 440, 2, true, function (error, inventory) { console.log(inventory.length); for(let l = 0 ; l < inventory.length; l++) { if(inventory[l].market_hash_name == prices[i].name) itemid = inventory[l].assetid; } }) Error: Edited April 29, 2019 by EliteOneTUbe Quote Link to comment Share on other sites More sharing options...
Dr. McKay Posted April 29, 2019 Report Share Posted April 29, 2019 Check error. Quote Link to comment Share on other sites More sharing options...
EliteOneTUbe Posted April 30, 2019 Author Report Share Posted April 30, 2019 Check error. { Error: The request is a duplicate and the action has already occurred in the past, ignored this time at C:\Users\Nick\Desktop\botv2\node_modules\steamcommunity\components\users.js:440:12 at SteamCommunity._checkHttpError (C:\Users\Nick\Desktop\botv2\node_modules\steamcommunity\components\http.js:110:3) at Request._callback (C:\Users\Nick\Desktop\botv2\node_modules\steamcommunity\components\http.js:50:61) at Request.self.callback (C:\Users\Nick\Desktop\botv2\node_modules\request\request.js:185:22) at Request.emit (events.js:182:13) at Request.<anonymous> (C:\Users\Nick\Desktop\botv2\node_modules\request\request.js:1161:10) at Request.emit (events.js:182:13) at Gunzip.<anonymous> (C:\Users\Nick\Desktop\botv2\node_modules\request\request.js:1083:12) at Object.onceWrapper (events.js:273:13) at Gunzip.emit (events.js:187:15) eresult: '29' } Quote Link to comment Share on other sites More sharing options...
Dr. McKay Posted April 30, 2019 Report Share Posted April 30, 2019 That's just Steam being Steam. Quote Link to comment Share on other sites More sharing options...
EliteOneTUbe Posted April 30, 2019 Author Report Share Posted April 30, 2019 That's just Steam being Steam.So I cant call my inventory if I called it a few seconds ago? Quote Link to comment Share on other sites More sharing options...
Dr. McKay Posted April 30, 2019 Report Share Posted April 30, 2019 That's not necessarily what that means. What exactly that error means is pretty much unknown. The takeaway here should be that you need to catch and handle errors, or else your stuff will crash. Quote Link to comment Share on other sites More sharing options...
EliteOneTUbe Posted April 30, 2019 Author Report Share Posted April 30, 2019 (edited) That's not necessarily what that means. What exactly that error means is pretty much unknown. The takeaway here should be that you need to catch and handle errors, or else your stuff will crash.I guess its time for me to google how to handle errors Edited April 30, 2019 by EliteOneTUbe Quote Link to comment Share on other sites More sharing options...
SnaBe Posted May 1, 2019 Report Share Posted May 1, 2019 You could use Try Catch for error handling. Quote Link to comment Share on other sites More sharing options...
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