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EYldRefreshAppIfNecessary failed with EResult 55


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In about 50% of the cases when I try to get a CSGO inventory, I get EYldRefreshAppIfNecessary failed with EResult 55.

manager.getUserInventoryContents(SID, 7302false, (ERRUSERINVENTORY=> {

If I try to open my friends CSGO inventory using Steam, I will also get an error "This inventory is currently unavailable. Please try again later." in about 50% of cases.

But, if I offer a trade - the inventory will be available.

Why does this happen and can I use another method to get inventory?

 

Left image (profile - inventory), Right image - trade offer.

csgo_inv.png

Actually this problem is not permanent. Right now I am not getting this error.

But in the screenshot - I first opened the inventory (=error), after that I sent the trade offer (=all good). Reload inventory (=error), Reload trade offer (=all good).
I am sure of this and have checked it several times.

Edited by PonyExpress
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Thank you for the information, but I would like to draw attention to this again:

21 hours ago, PonyExpress said:

But, if I offer a trade - the inventory will be available.

 

2. In addition, I conducted this experiment several times:

let notFriendSID = "76561198042084472";
 
    manager.getUserInventoryContents(notFriendSID7302false, (ERR=> {
        if (ERR) {
            console.log("getUserInventoryContents ERROR: " + ERR);
        } else {
            console.log("getUserInventoryContents OK!");
        }
    });
 
    setTimeout(function () {
        manager.loadUserInventory(notFriendSID7302false, (ERRINV=> {
            if (ERR) {
                console.log("loadUserInventory ERROR: " + ERR);
            } else {
                console.log("loadUserInventory OK!");
                console.log(INV);
            }
        });
    }, $SECOND * 3);
    return;

In many cases, I get: Error for getUserInventoryContents and OK for loadUserInventory (after 3 sec). 

Is this just a coincidence or loadUserInventory is working better?

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5 hours ago, PonyExpress said:

Thank you for the information, but I would like to draw attention to this again:

 

2. In addition, I conducted this experiment several times:

let notFriendSID = "76561198042084472";
 
    manager.getUserInventoryContents(notFriendSID7302false, (ERR=> {
        if (ERR) {
            console.log("getUserInventoryContents ERROR: " + ERR);
        } else {
            console.log("getUserInventoryContents OK!");
        }
    });
 
    setTimeout(function () {
        manager.loadUserInventory(notFriendSID7302false, (ERRINV=> {
            if (ERR) {
                console.log("loadUserInventory ERROR: " + ERR);
            } else {
                console.log("loadUserInventory OK!");
                console.log(INV);
            }
        });
    }, $SECOND * 3);
    return;

In many cases, I get: Error for getUserInventoryContents and OK for loadUserInventory (after 3 sec). 

Is this just a coincidence or loadUserInventory is working better?

These are both different endpoints, the deprecated loadUserInventory is giving you a response because it is not used as much due to it being unstable. 

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