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McKay Development

Get player steam level with color


EaGLE

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client.getSteamLevels([steamID], function (results) {
            var lvl = results % 100;
            if (lvl >= 0 && lvl <= 9) {
                gray
            } else if (lvl >= 10 && lvl <= 19) {
                red
            } else if (lvl >= 20 && lvl <= 29) {
                orange
            } else if (lvl >= 30 && lvl <= 39) {
                yellow
            } else if (lvl >= 40 && lvl <= 49) {
                green
            } else if (lvl >= 50 && lvl <= 59) {
                blue
            } else if (lvl >= 60 && lvl <= 69) {
                purple
            } else if (lvl >= 70 && lvl <= 79) {
                pink
            } else if (lvl >= 80 && lvl <= 89) {
                idk
            } else if (lvl >= 90 && lvl <= 99) {
                idk
            }
        }

 

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                       //    0         10        20            30            40          50        60         70      80           90    
    let colors = ["Gray""Red""Orange""Yellow""Green""Blue""Lilac""Pink""Cherry""Brown"];
 
    client.on("friendMessage", (SENDERMSG=> {
        client.getSteamLevels([SENDER], (ERRCURRENTLEVEL=> {
            if (!ERR) {
                console.log("The color of your level is " + colors[Math.floor(CURRENTLEVEL[SENDER] % 100 / 10)]);
            }
        });
    });
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1 hour ago, PonyExpress said:
                       //    0         10        20            30            40          50        60         70      80           90    
    let colors = ["Gray""Red""Orange""Yellow""Green""Blue""Lilac""Pink""Cherry""Brown"];
 
    client.on("friendMessage", (SENDERMSG=> {
        client.getSteamLevels([SENDER], (ERRCURRENTLEVEL=> {
            if (!ERR) {
                console.log("The color of your level is " + colors[Math.floor(CURRENTLEVEL[SENDER] % 100 / 10)]);
            }
        });
    });

can you explain it..please? i do not know what kind of api or package you are using or what does the code mean

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