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McKay Development

French Grandpa

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    French Grandpa got a reaction from Gergely Szabo in Interacting with CS:GO Storage Units programmatically   
    Very nice feature indeed!
    I'm actually wondering how you manage to decode the network packges that the CSGO client sends and turn them into proto files. Do you use wireshark and than decode it manually? Or do you decompile the code? Or something else? Just curious. :)
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