@Dr. McKay I mean the values of the created SteamUser instance, such as the SteamID, balance, and limitations—essentially everything conveniently stored in the instance.
These values are all reset to zero, for example, when the connection is briefly lost, making it difficult for me to work with them. If I then try to retrieve some of these values, like the SteamID, my program crashes immediately because they are no longer set.