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McKay Development

FloatingF

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Everything posted by FloatingF

  1. I frequently purchase Sticker Capsules and other items from the CS2 in-game store, including the Armory Pass. Can this be automated with Node.js so that purchases are executed directly by the node-globaloffensive client?
  2. To partially simulate realistic user behavior, I use picscache to identify which games are already in the library and which still require a license. I’m not aware of a separate database that maps each license to its corresponding AppID — in effect, I use picscache as a replacement, since it provides the AppIDs. Anything else would cause issues when requesting a new license if an older license for the same game already exists.
  3. I’ve noticed that the new version of SteamCommunity (V4) has been in development for quite some time, but it hasn’t been released yet. Is there anything we can do to help move the new version of SteamCommunity forward?
  4. I’m using the functions `enablePicsCache` and `picsCacheAll` in `steamUser`. However, I believe these two features eventually lead to a memory leak. Is this a known issue or intended behavior? The `picsCache` keeps growing over time (this becomes especially noticeable when running 5 or more bots simultaneously), until after a few days the JavaScript Heap runs out of memory and crashes, since the Cache cannot be garbage collected. When these functions are not enabled, this memory leak does not occur. In Chrome DevTools, most of the consumed memory can also be traced back to `picsCache`. Is there a way to store this `picsCache` on disk (or in some other form of persistent storage) instead of keeping it in memory, in order to prevent the memory leak?
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