Jump to content
McKay Development

Search the Community

Showing results for tags 'activateauthsessiontickets'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Announcements
    • Releases & Updates
  • Help & Support
    • General
    • Guides
    • node-steam-user
    • node-steamcommunity
    • node-steam-tradeoffer-manager
    • node-steam-session

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Location


Interests

Found 1 result

  1. I'm using https://github.com/DoctorMcKay/node-steam-user lib to generate session tickets for specific game in steam. Flow on my client is simple: client.logOn() client.setPersona(SteamUser.EPersonaState.Online) client.gamesPlayed(target_game_appId, true) client.cancelAuthSessionTickets(target_game_appId); client.endAuthSessions(target_game_appId) let ticketToken = await act_acc.steamClient.createAuthSessionTicket(target_game_appId); Then i send this ticket to my game server, where my custom plugin handles it, with this flow: SteamServer.BeginAuthSession(ticketToken, steamid); SteamServer.UpdatePlayer(steamId, username, 0); After this, i get on server OnValidateAuthTicketResponse event with code 0 - Ok for this steamid. But after a minute or so, OnValidateAuthTicketResponse event fires agait for same steamid with code 5 - VACCheckTimedOut. How can i fix this, or why does it happens? When i joins the server with native game client its working fine, and no second event is fired. Rodney, help please
×
×
  • Create New...