samki
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Posts posted by samki
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I think you wrong this :
if (this._client.steamID !== null) { ...}
i'm not sure but i think you can try with
this._community.on("sessionExpired", function(err) { this._client.webLogOn(); }
That's what I'm doing in refreshLogin()...
I check if steamUser is still connected and calling webLogOn.. I just don't get a Session after that...
if (this._client.steamID !== null) { console.log('STEAMBOT calling webLogOn - ' + this._steamid + ' - ' + this._user + ' isLoggedIn=' + this._isLoggedIn); this._client.webLogOn(); }
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I have a problem restoring cookies after a Bot looses its webSession.
I call SteamUser.webLogOn but don't get an webSession callback at all.
Currently I have 3 Bots running parallel on the same host. After about 1-2 days (sometimes even 7 days!) one of the three won't get a webSession ever again. The other 2 still run great and webSession fires normally for them.
I setup a cronJob which refreshes the Login and calls webLogOn every hour and I also call it on sessionExpired.I logged the client error output but it won't throw any error.
Code: https://pastebin.com/jYaDE45x
Log:
26-07-2017 21:23:05: STEAMBOT Steam session expired: xx - Error: Not Logged In 26-07-2017 21:23:05: STEAMBOT Refreshing Bot Login - xxxx - xx last try: 1385.8219997882843s ago 26-07-2017 21:23:05: STEAMBOT calling webLogOn - xxxx - xx isLoggedIn=false 27-07-2017 00:00:00: STEAMBOT Refreshing Bot Login - xxxx - xx last try: 9414.178000211716s ago 27-07-2017 00:00:00: STEAMBOT calling webLogOn - xxxx - xx isLoggedIn=false 27-07-2017 03:00:00: STEAMBOT Refreshing Bot Login - xxxx - xx last try: 10799.992999792099s ago 27-07-2017 03:00:00: STEAMBOT calling webLogOn - xxxx - xx isLoggedIn=false 27-07-2017 06:00:00: STEAMBOT Refreshing Bot Login - xxxx - xx last try: 10800.00100016594s ago 27-07-2017 06:00:00: STEAMBOT calling webLogOn - xxxx - xx isLoggedIn=false
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5 seconds should be reasonably safe. 10 seconds is definitely safe.
What if I use multiple accounts on the same IP? Is it an IP-Bound limit or per Account?
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Just check if your steam client got a SteamID before webLogOn
if (this._client.steamID !== null) { this._client.webLogOn(); }
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That was the failure, noticed it right after posting...
Thought there was CS:GO on the Account since I had a CS:GO Inventory on it...
Works great now, thanks!
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Hello,
I tryed to get the globaloffensive GameCoordinator working for the whole day but it just does not work...
My implementation:
this._client = new SteamUser(); this._community = new SteamCommunity(); this._manager = new TradeOfferManager({ "steam": self._client, "community": self._community, "language": "en", "pollInterval": 15000, "cancelTime": 650000 }); this._csgo = new GlobalOffensive(self._client); self._client.logOn({ "accountName": self._user, "password": self._pw, "twoFactorCode": totpCode, "rememberPassword": true }); self._client.on('loggedOn', function(details) { console.log("STEAMBOT Logged into Steam as " + self._client.steamID.getSteam3RenderedID()); self._client.setPersona(SteamUser.Steam.EPersonaState.Online); console.log("STEAMBOT set status to online " + self._client.steamID.getSteam3RenderedID()); self._client.gamesPlayed([730]); console.log("STEAMBOT set games played to 730 (csgo) " + self._client.steamID.getSteam3RenderedID()); }); self._csgo.on('connectedToGC', function() { console.log('STEAMBOT connectedToGC - '+ self._steamid + ' - ' + self._user); }); self._csgo.on('disconnectedFromGC', function(reason) { console.log('STEAMBOT disconnectedFromGC - '+ self._steamid + ' - ' + self._user + 'reason: ' + reason); }); self._csgo.on('debug', (msg) => { console.log('CSGO_DEBUG ' + msg); });
Console output:
STEAMBOT Logged into Steam as [U:1:xxxxxxxx] STEAMBOT set status to online [U:1:xxxxxxxx] CSGO_DEBUG Connecting because we're playing CS:GO STEAMBOT set games played to 730 (csgo) [U:1:xxxxxxxx] CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 2000 ms STEAMBOT Got web session id: xxxxxxxxxxxx steamID: xxxxxxxxxxxx STEAMBOT Got API key (xxxxxxxxxxxx): xxxxxxxxxxxx CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 4000 ms STEAMBOT Got web session id: xxxxxxxxxxxx steamID: xxxxxxxxxxxx STEAMBOT Got API key (xxxxxxxxxxxx): xxxxxxxxxxxx CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 8000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 16000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 32000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms
Already disabled the Firewall on my VPS (RamNode) but that did not help.
All my trade related node-steam and node-steam-tradeoffer-manager stuff works flawlessly on that server.
What could be the issue?
Can't get webSession after webLogOn
in node-steam-tradeoffer-manager
Posted
I still have that issue.. I need to restart my Script after a while because the bots stop to relog after a day or two...
I get Steam session expired - Error: Not Logged In, then I'm calling webLogOn but don't get a webSession...