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McKay Development

TextDynasty

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  1. TextDynasty's post in Need some help about checking Steam level was marked as the answer   
  2. TextDynasty's post in Renew the backpack in steam client was marked as the answer   
    How to relaunch the tf2 after a while so that it can load.
    if (message == "scrap") {{ if (refCount > 1) { let refinedToSmelt = refCount; console.log("Smelting Refined Metals".green); if (refinedToSmelt > usableRefineds.length) { console.log(("We should have %d refineds to balance the reclaimeds, but we " + ((usableRefineds.length > 0) ? ("only have " + usableRefineds.length + ".") : "have none. Skipping.") + (config.get("avoidMetalInActiveTradeOffers") ? " Maybe some metal are in trade offers?" : "")).magenta, refinedToSmelt); refinedToSmelt = usableRefineds.length; } for (let i = 0; i < refinedToSmelt; i++) { metalCrafter.smeltRefined(usableRefineds[i].id); }} if (recCount > 1) { let reclaimedToSmelt = recCount; console.log("Smelting Reclaimed Metals".green); if (reclaimedToSmelt > usableReclaimeds.length) { console.log(("We should have %d reclaimeds to balance the scraps, but we " + (usableReclaimeds.length > 0) ? ("only have " + usableReclaimeds.length) : "have none. Skipping.").magenta, reclaimedToSmelt); reclaimedToSmelt = usableReclaimeds.length; } for (let i = 0; i < reclaimedToSmelt; i++) { metalCrafter.smeltReclaimed(usableReclaimeds[i].id); }} // If we haven't smelt anything, yet we should have, let it continue as we probably will smelt refined. client.setPersona(0); client.gamesPlayed(440); // it instantly reopened tf2 and not showing the metals }}
  3. TextDynasty's post in Need Help about automatic smelting tf2 metals was marked as the answer   
    Found a way doing that. Thanks for help
  4. TextDynasty's post in Count multiple items was marked as the answer   
    My bot keeps declining my offer even i offer the correct amount of metals.
    manager.on("newOffer", function(offer) { var metal = 0 var key = 0 var BuyKey = (offer.itemsToReceive.forEach(function(item) { if (item.name == "Mann Co. Supply Crate Key") key++ })); var FromRef1 = (offer.itemsToGive.forEach(function(item) { if (item.name == "Refined Metal") metal += 9 if (item.name == "Reclaimed Metal") metal += 3 if (item.name == "Scrap Metal") metal++ })); if (BuyKey, FromRef1) { if (metal = key * buykeyprice) { offer.accept(function(err) { if (err) console.log(err); else console.log("They are selling " + key + " keys for " + buykeyprice * key + " refined metal."); console.log(colors.red("Accepting the trade offer.")); console.log(colors.green("Trade offer accepted.")); }); }} else { console.log("Trade offer not validated. Declining"); console.log("They offered " + key + " keys and " + metal + " refined metals. ") offer.decline(function(err) { if (err) console.log(err); }); } }); When I sent a correct offer, it declines it ( my buying price is 198 )
    Trade offer not validated. Declining They offered 1 keys and 198 refined metals.The calculation of metals works fine and it show it is correct amount but it keeps declining it.
    Thanks McKay 
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