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McKay Development

QuestionRealQuick1

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  1. Hello am trying to reduce the memory footprint of my bot.

    it's hitting 4-6gb at times quite high.

     

    Most of it happens on inventory loading 

     

    so my idea was if there was a way to load the inventory page by page

    and store the data in files rather than server memory

     

    is there anything in this that can load an inventory page by page? 

  2. Hello again ^^

    Just figured i would update this for others that are looking to do the same thing

     

     

    You need to send a ajax request to the following url

    /ajaxunpackbooster/

     

    parms should be:

     
    sessionid: given on websession event store it (not sure if theres another way to get it ^^?)
    appid: item.market_fee_app
    communityitemid: item.assetid
     

    Easy as pie ^^ have abit of a delay so you don't get rate limited

    hope that helps anybody

    would be lovely to have a item.unpack()

    remember to pass the cookie as a header :)

  3. Hmmm honestly i think it was a steam glitch coz suddenly all bots got there ingame message again.

    (i swear am not crazy <3 xD)

     

    Had you looked over bot listing sites you woulda seen 70% of the bots stuck on online yet still operating fine if yuo added them

    only the once with "/" in there ingame message (which is common for the iadd c++ bot) had correct ingame messages

     

    appears to be a steam glitch tho as now mine and all other bots function correctly with no modifcations on my part

  4. try viewing it from a different account than the one you are logged into or log out and view the profile 

    for my account i can see it too but from an alt or steamsignature it appears online.

     

    You can see even keyvendor is having this issue. 

    Among alot of other bots.

     

    Appears like the only bots that is currently working is the once writting in c

  5. its quite abit of code thats why i didn't post it. 

     

    I was just wondering what kinda errors could happen that don't result in any message? 

    kinda odd. It don't appear to be an issue with my code as the code runs fine

    but sometimes it just notes that its sending an offer but it never goes on with the offer. 

     

    like sometimes it says

    Offer #null status: undefined, Error: There was an error sending your trade offer.  Please try again later. (26)
    which is understandable coz the items got traded in another trade
    but sometimes no trade is sent and no error code about it 
  6. I have an issue sending certain trade offers

    I got a piece of code that trades cards

    and it appears to work fine..

     

    But sometimes 

    it just says "Creating trade offer for #STEAMID with 102 items to send and 102 items to receive"

    But nothing ever happens. no trade offer is ever sent.

     

    any idea what that could be ?

    theres no errors or anything 

  7. but the inventory is public -.-' there an option for a private profile. And one for private inventory. The inventory is public. The profile is private. 

    am not asking if you can get private inventories ofc you cant do that. That would be considered a bug or an exploit..

     

    am asking if you can get public inventories from the trade url. Ignore that i said private at all (i was simply trying to explain using the sample of private profiles.)

     

    If the inventory was private i wouldn't beable to use a trade url to access it.

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