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McKay Development

Random

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Posts posted by Random

  1. I have no idea how to go about coding this.

    I tried this as a test but It didn't work.

    console.log(client.getPersonas(steamID, user));
    

    and

    console.log(steamID.getPersonas(steamID, user));
    

    but

    Error:

    ReferenceError: user is not defined
    

    and

    TypeError: steamids.map is not a function
    
  2. I changed,

    if(relationship === Steam.EClanRelationship.Invited) {
    

    to

    if(relationship == SteamUser.Steam.EClanRelationship.Invited) {
    

    but now I'm getting

    ReferenceError: accept is not defined
        at SteamUser.<anonymous> (C:\Users\Random\Files\bottttttttttt\node-steam-user-master\bot\random.js:63:37)
        at emitTwo (events.js:106:13)
        at SteamUser.emit (events.js:191:7)
        at SteamUser._emitIdEvent (C:\Users\Random\Files\bottttttttttt\node-steam-user-master\components\utility.js:29:12)
        at C:\Users\Random\Files\bottttttttttt\node-steam-user-master\components\friends.js:415:9
        at Array.forEach (native)
        at SteamUser._handlers.(anonymous function) (C:\Users\Random\Files\bottttttttttt\node-steam-user-master\components\friends.js:393:23)
        at SteamUser._handleMessage (C:\Users\Random\Files\bottttttttttt\node-steam-user-master\components\messages.js:202:29)
        at emitThree (events.js:116:13)
        at CMClient.emit (events.js:194:7)
    

    I don't know how to write this part...

  3. I tried it... But don't think I did it right since it crashes when I get invited. I definitely need more practice!

    client.on('groupRelationship', function(steamID, relationship) {
    if(relationship === Steam.EClanRelationship.Invited) {
            client.respondToGroupInvite(accept, true);
            console.log("Joined Group " + steamID.getSteam3RenderedID() + "!");
    }
    });
    

    (Accidentally posted in wrong thread I was reading)

  4. I'm still pretty new and I've been tinkering around with this. I got friend requests to auto accept with.

    client.on('friendRelationship', function(steamID, relationship) {
        if (relationship == SteamUser.Steam.EFriendRelationship.RequestRecipient) {
            client.addFriend(steamID);
    	console.log("Added " + steamID.getSteam3RenderedID() + "!");
        }
    });
    

    How would I auto accept group invites? Thanks!

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