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McKay Development

Panda1337

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Everything posted by Panda1337

  1. How to end login? For example, 2fa verification will automatically end the login process. Thanks very much
  2. sing TCP; we rolled 86 and percent to use WS is 50 [T1] Connecting to TCP CM: 153.254.86.181:27021 [T1] TCP connection established [T1] Handled message: ChannelEncryptRequest Channel encrypt request: protocol 1, universe 1, nonce 48448ca103e796fe645de1c10d4cc79f, 0 remaining bytes Sending message: ChannelEncryptResponse [T1] Handled message: ChannelEncryptResult Sending message: ClientLogon [T1#1] Unhandled message: ClientServersAvailable [T1#1] Handled message: ClientLogOnResponse Logged into Steam as [a:1:2544999519] Sending message: ClientChangeStatus Sending message: ClientPICSChangesSinceRequest Sending message: ClientPICSProductInfoRequest [T1#1] Handled message: ClientCMList Got list of 80 WebSocket CMs, with percentage to use at 50% [T1#1] Unhandled message: ClientRequestedClientStats [T1#2] Unhandled message: ClientServersAvailable [T1] Got incomplete message; expecting 10368 more bytes [T1] Got incomplete message; expecting 10368 more bytes [T1] Got incomplete message; expecting 10368 more bytes [T1#3] Handled message: ClientPICSChangesSinceResponse [T1#3] Handled message: ClientPICSProductInfoResponse Sending message: ClientPICSProductInfoRequest [T1#4] Handled message: ClientPICSProductInfoResponse
  3. var client = new SteamUser({ "enablePicsCache": true }); client.logOn( client.setSentry(f), { "accountName": "123", "password": "123" } ); client.on('loggedOn', function (details) { console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID()); client.setPersona(SteamUser.EPersonaState.Online, "name"); var a = client.getOwnedApps(); console.log("Has Games: " + a); });
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