Jump to content
McKay Development

Panda1337

Member
  • Posts

    3
  • Joined

  • Last visited

Posts posted by Panda1337

  1. sing TCP; we rolled 86 and percent to use WS is 50
    [T1] Connecting to TCP CM: 153.254.86.181:27021
    [T1] TCP connection established
    [T1] Handled message: ChannelEncryptRequest
    Channel encrypt request: protocol 1, universe 1, nonce 48448ca103e796fe645de1c10d4cc79f, 0 remaining bytes
    Sending message: ChannelEncryptResponse
    [T1] Handled message: ChannelEncryptResult
    Sending message: ClientLogon
    [T1#1] Unhandled message: ClientServersAvailable
    [T1#1] Handled message: ClientLogOnResponse
    Logged into Steam as [a:1:2544999519]
    Sending message: ClientChangeStatus
    Sending message: ClientPICSChangesSinceRequest
    Sending message: ClientPICSProductInfoRequest
    [T1#1] Handled message: ClientCMList
    Got list of 80 WebSocket CMs, with percentage to use at 50%
    [T1#1] Unhandled message: ClientRequestedClientStats
    [T1#2] Unhandled message: ClientServersAvailable
    [T1] Got incomplete message; expecting 10368 more bytes
    [T1] Got incomplete message; expecting 10368 more bytes
    [T1] Got incomplete message; expecting 10368 more bytes
    [T1#3] Handled message: ClientPICSChangesSinceResponse
    [T1#3] Handled message: ClientPICSProductInfoResponse
    Sending message: ClientPICSProductInfoRequest
    [T1#4] Handled message: ClientPICSProductInfoResponse

  2. var client = new SteamUser({ "enablePicsCache": true });
    client.logOn(
                client.setSentry(f),
                {
                    "accountName": "123",
                    "password": "123"
                }
     );
    client.on('loggedOn', function (details) {
        console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID());
        client.setPersona(SteamUser.EPersonaState.Online, "name");
        var a = client.getOwnedApps();
        console.log("Has Games: " + a);
    });
×
×
  • Create New...