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Arty

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  1. Thank you for clarification!
  2. Indeed. I would like to replicate the same functionality. Automatically approve logins.
  3. When you have a Steam Guard authenticator app setup and login using the Steam Client, you'll receive a notification and even without it, when you open the app, you're presented with a screen, where you may approve/decline the login request.
  4. Hello, I think I'm just doing something wrong, but when listening for confirmations, whenever I login using the desktop Steam Client and it awaits an approval, nothing new appears in community.getConfirmations(). Is it possible to approve logins like the Steam Client does? @Dr. McKay Edit: Additionally, would it be possible to approve a QR code login using the library?
  5. Hi, I have just returned to this all after CS2 came out, and I'm not really sure on how to obtain ranks for each map as it is now the new standard. Has anyone tried it yet?
  6. Any ideas why this might be happening? @Dr. McKay
  7. @Dr. McKay sorry for the delayed update on this matter. I decided the best course of action here is to just record what I mean on tape. On the video you can witness my code, but I did remove the account credentials for the duration of the recording. I'm using traditional accountName and password combination, since I figured a refreshToken might be tied to a specific machine. The code I ran is executed on a machine with a different public IP to mine, yet the disturbance still occurs. Video:
  8. Hello, I am aware that node-globaloffensive is sort of dead at this point, but I would like to ask anyway, since this may be useful for me when creating my own replacement for the outdated node-globaloffensive project. Whatever happened to GCCStrike15_v2_MatchListRequestLiveGameForUser? Is there an updated approach, or is this done for? CS:GO still does share watch information, so it must be possible.
  9. Well, simply said, it doesn't solve the problem. Even with logonID in place, my existing session gets disrupted. To be clear, it isn't closed or anything like that, it's only doing weird stuff like not showing me my online friends etc.
  10. I might be just lost, but how should I do that? user.logOn( { refreshToken, logonID: 123456789 } ); Such code doesn't work, is there anything else I need to do?
  11. Perhaps you might have an idea? @Dr. McKay
  12. Hello, is it possible to login with node-steam-user without interrupting existing steam network sessions? To be more precise, whenever I login with my node-steam-user script, I can see steam notifying me about friends coming online, since I basically get disconnected from my established session and reconnected. This also seems to be causing other problems as well, which is not really ideal. As far as I'm concerned, this doesn't happen when logging from another location using the Steam Client. Although I haven't yet logged in twice from the same location, I'm pretty sure it happens even from other locations from my previous experiences. EDIT Just did a quick test and yes, this behavior does in fact occur even when logging from a remote location, which means node-steam-user must have something to do with this. (Indeed, this behavior is tied to node-steam-user, since it does not happen when using Steam Client)
  13. Is it possible to get user's rich presence with node-steam-user or node-steamcommunity, ideally actually listen to changes to rich presence as well.
  14. Is there a build in method to get and change steam profile description/summary? I wasn't able to find anything about such functionality documented, that's why I'm asking here
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