I have some some more general question about the gamecoordinator.
Is it normal that for example sending the
EMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest
message, takes pretty long (like 1-1.5 seconds)? Is that caused by the node wrapping or is ist just the GC?
As it uses protobuf, I was expecting it to be kind of "fast".
Also can anyone tell me what valve's CM-Servers are for or what CM stands for?
or maybe a page where I can find such stuff