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McKay Development

nschmr

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Posts posted by nschmr

  1.  

    I have some some more general question about the gamecoordinator.

    Is it normal that for example sending the

    EMsgGCCStrike15_v2_Client2GCEconPreviewDataBlockRequest

    message, takes pretty long (like 1-1.5 seconds)? Is that caused by the node wrapping or is ist just the GC?
    As it uses protobuf, I was expecting it to be kind of "fast".

     

    Also can anyone tell me what valve's CM-Servers are for or what CM stands for?
    or maybe a page where I can find such stuff

     

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