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Posts posted by acuifex
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i imagine that nobody even cares by this point, but i'll put my two cents in anyway.
tf2 leak has some references of "is_craftable_by_unverified_clients" that is only compiled into the game coordinator.
here are all of the references:
econ_item_schema.cpp 2747: , m_bIsCraftableByUnverifiedClient( false ) 2786: m_bIsCraftableByUnverifiedClient = pKVRecipe->GetBool( "is_craftable_by_unverified_clients", false ); econ_item_schema.h 641: bool BIsCraftableByUnverifiedClients() const { return m_bIsCraftableByUnverifiedClient; } 707: bool m_bIsCraftableByUnverifiedClient;
you can also craft items with the script for a few tens of seconds, if you:
1) launch tf2
2) click the items button
3) exit tf2
4) launch the script without significant delay.
i guess it's some kind of message that the game coordinator checks on launch and caches for some amount of time, or a periodic ping.
i can't really run nethook since i'm on linux, but i can donate a few 100's of items to craft with, for testing.
TF2AutoBot : Trying to implement auto crafting
in General
Posted
Game coordinator blocks some crafts until you somehow verify yourself.