I'm trying to reconnect the user and I'm handling all possible errors. As you can see in the logs, the first module I wrote in the stack trace is `SteamAccountClient.login()`, which calls `client.logOn() (a method from steam-user)`
This image shows the code for `SteamAccountClient.login()`. It's wrapping `client.logOn()` in a try-catch block, so no error should've be thrown.
I noticed an internal use of the `logOn()` method within a timeout, but without any try-catch block. This could be why my app is crashing, even though it's shown in the stack trace.