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McKay Development

Devx09

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Everything posted by Devx09

  1. Hello, I was wondering is there any other way to check if an user has trade hold without calling getUserDetails on the offer object? getUserDetails has new rate-limit settings which are to aggresive.
  2. I'm having the exact same issue. Polling randomly starts getting 429 from time to time and getUserDetails gets heavily rate-limited out of nowhere on some of my accounts. Currently I only have 2 bad solutions: 1) Skip the getuserdetails (tradehold) check if 429 appears. 2) Rotate proxies. (This gets your account locked by steams support though) They also started rate-limiting/banning a lot of residential proxies heavily. I can't even access inventories/market from some IPs for days. edit: Actually this is possibly related to having a "bad ip" (an IP that Steam doesn't like) because I just tried using a proxy with an IP from my bot that is getting 429 on getUserDetails and I can't even access https://steamcommunity.com/market/, it says too many requests, try later. Sending offers & getting trade offers thru the bot works tho.
  3. I see, is it safe to assume that the item is marketable if "market_tradable_restriction" is above 0?
  4. I believe this github issue was talking about this exact thing too, it's not all items, but I can provide more examples like this if needed. https://github.com/DoctorMcKay/node-steamcommunity/issues/329
  5. Hello, I have noticed that when I get items from: getExchangeDetails() as ReceivedItems, when I iterate them and simply console.log them, I see this: It says "Tradable: false", but I just traded it and can trade it again. It says "Marketable: false", but I can sell it on SCM. This was not happening in the past. SCM link for the item: https://steamcommunity.com/market/listings/440/Unusual Taunt%3A Mourning Mercs Unusualifier
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