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McKay Development

19a1047

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  1. Code: let csgo = new GlobalOffensive(user); let thisUser = ""; if (user.accountInfo) { thisUser = user.accountInfo.name; } user.on("accountInfo", (username) => { console.log("Logged into Steam as " + username); thisUser = username; }); // short delay for the acount to be logged in before start playing "730" await delay(10); console.log("Try to initiate GC Session"); user.gamesPlayed([]); await delay(10); user.gamesPlayed([730]); await delay(10); csgo.on("connectedToGC", async () => { console.log("Connected to GC!"); }); csgo.on("disconnectedFromGC", (reason) => { if (reason == GlobalOffensive.GCConnectionStatus.GC_GOING_DOWN) { console.log("GC going down"); } else { console.log(reason); } }); it just happened quite recently, maybe just during the last 48 hours. wonder if it was a problem on my side.
  2. Scenario 1: SteamCommunity of initiated from A's credentials; steamId = A's id64; appId 440: logged out succesfully; Scenario 2: SC of A's credentials, steamId = B's id64; appId 440: failed to log out first item; returned inventory was a blank array; Scenario 3: SC of A's credentials, steamId = B's id64; appId 730: succesfully logged out first item; environment: node.js 20.14.0 dependencies: "steam-user": "^5.0.8", "steamcommunity": "^3.48.2", I think I found the problem, the TF2 inventory I tried to fetch was actually blanked... my bad.
  3. as title said. if the input of appId is 730 it returns the requested inventory perfectly. if the input of appId is 440 it always returns a blank array [] if it was from a different steam user; but return the inventory if the steamId passed in is the same with the initiated community object. wonder if the problem is only limited to tf2
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