 
        jerrey
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				 jerrey reacted to Dr. McKay in After I successfully call the method this.client.gamesPlayed([730]), haveGCSession is false jerrey reacted to Dr. McKay in After I successfully call the method this.client.gamesPlayed([730]), haveGCSession is false
 This is normal if your steam-user client shut down without properly logging off recently. I believe what happens is the GC never receives a notification of the client disconnecting, so it keeps your session active even though you're no longer there. You can typically solve this by calling logOff() if you don't get a session in a reasonable time, then logging on again.
 
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				 jerrey reacted to Valdi in ClientMicroTxnAuthRequest (5504) jerrey reacted to Valdi in ClientMicroTxnAuthRequest (5504)
 Hi
 If you are using globaloffensive library
 when you call the _send method, just add the callback (last parameter) and it will add source id automatically
 _send( CS2Emsgs.k_EMsgGCStorePurchaseFinalize, Protos.CMsgGCStorePurchaseFinalize, { txn_id, }, (appId, msgType) => { if(Language.StorePurchaseFinalizeResponse != msgType) { return; } this.emit("itemsPurchased"); } // fix the issue with source id );