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McKay Development

Dr. McKay

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  1. You probably need to set the Referer header.
  2. Interesting. Are you trying to download a manifest that isn't the latest? The beta Steam client has indications that Valve might start restricting that.
  3. Please double-check the version in node_modules/steam-user/package.json. cdn.js line 155 is blank in the latest version.
  4. A SteamID object is an object, not a string containing the 64-bit SteamID. See info here from the SteamCommunity docs. The SteamID returned when you retrieve the user's profile from their vanity URL is indeed correct: > const SteamID = require('steamid') > let sid = new SteamID() > sid.universe = 1 > sid.type = 1 > sid.instance = 1 > sid.accountid = 117631762 > sid.getSteamID64() '76561198077897490' If you have the SteamID e.g. from passport-steam, then this is how you'd call getSteamUser: const SteamCommunity = require('steamcommunity'); let community = new SteamCommunity(); community.getSteamUser(new SteamCommunity.SteamID('76561198077897490'), (err, user) => { // . . . }); That said, if all you're doing with node-steamcommunity is retrieving users' profile details, you're far better off using the WebAPI for that.
  5. Sorry, I misled you. You need to pass a request instance with the proxy set on it to SteamCommunity, like so: const Request = require('request'); const SteamCommunity = require('steamcommunity'); let community = new SteamCommunity({ request: Request.defaults({proxy: 'http://1.2.3.4'}) });
  6. If you pass a SteamCommunity instance to TradeOfferManager, then it inherits it.
  7. The fromitemid asset id should disappear, and the amount of the toitemid should increment by however much the amount of the fromitemid was.
  8. I've never used it myself. I'm sure you can figure it out. I'm going to assume that you pass the asset ID of the stack you want to put onto another one as fromitemid, the asset ID of the stack you want to put items onto as toassetid, and the amount of items you want to move as quantity.
  9. There's no bug here. State 9 is CreatedNeedsConfirmation. A received offer won't go into state 9, and receivedOfferChanged only gets emitted when an offer changes state.
  10. You would call it whenever you want to combine some item stacks in your inventory. When you want to do it is up to you. That method doesn't belong in steam-tradeoffer-manager since it has nothing to do with trade offers.
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