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Dr. McKay's Achievements
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botan reacted to a post in a topic: CSGO Game Coordinator Message Analisis Tool Request
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dangercoder reacted to a post in a topic: [Custom storage] Prevent steam-trade-offer-manager to read/write from file system
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If you're using a custom storage engine, don't change the value of the dataDirectory option. If you set it to null, the storage property isn't initialized so you get that error attempting to read 'on' of undefined. steam-tradeoffer-manager uses the same storage scheme as steam-user, but they don't share the same instance. You need to register your save and read events on your TradeOfferManager instance the same way you registered them on your SteamUser instance.
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https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#getproductinfoapps-packages-incltokens-callback
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CSGO Game Coordinator Message Analisis Tool Request
Dr. McKay replied to botan's topic in node-steam-user
You can use NetHook2 for this.- 1 reply
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a little help with TradeOfferManager events
Dr. McKay replied to mjavad_mllw's topic in node-steam-tradeoffer-manager
If you're dealing with trades that include CS items, you need to enable the useAccessToken option. -
Does the offer contain CS items? If so, you'll need to use an access token. You can get one with steam-session.
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Coldblackice reacted to a post in a topic: Access tokens and refreshtoken lifetime
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Coldblackice reacted to a post in a topic: Steam updated their login flow
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AshIgorash reacted to a post in a topic: TypeScipt error
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TypeScript definitions for steam-tradeoffer-manager aren't maintained by me, so I can't really help you specifically. That said, you can probably suppress the error using (EResult.Revoked as number)
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I think you're missing some parens after this.getTimeOffset
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I dunno what to tell you; I've never messed with any user stats messages. Everything looks fine, assuming that what you're passing is what the backend actually expects. Are you in-game for the app? That might be necessary.
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Your app has crashed because you aren't listening for the error event. Every Node.js EventEmitter crashes the app if an unhandled error event is emitted. The error in question is raised when steam-user fails to retrieve the Steam server list from the WebAPI after 10 retries.
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Unless you've edited messages.js to define which protobuf should be used for that message, you'll need to handle encoding the request body yourself.
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No.
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wxz123 reacted to a post in a topic: ClientMicroTxnAuthRequest (5504)
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All possible error id's when creating tradeoffer.
Dr. McKay replied to WHOOPS1E's topic in node-steam-tradeoffer-manager
https://steamerrors.com/tradeoffers -
VolvoEngineering reacted to a post in a topic: Inspect link grpc params
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Are you sure? This shouldn't be possible. Steam caches classid+instanceid pairs indefinitely. The description data should never change. Not really, my best guess is that D just stands for "data". It very likely is a hash to prevent scraping. It's been my experience that any [SM], A, D triplet will work forever to fetch item data.