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In that example, put it where it says "sharedSecret".
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Batya reacted to a post in a topic: Can this manager auto accept incoming trades?
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Gues_t reacted to a post in a topic: localAddress
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The "move authenticator" feature hasn't been implemented in node, to my knowledge.
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Yeah, that does seem like the identity secret is wrong. It's possible that it's being corrupted when fed into your env var, since secrets can contain special characters that might break in terminal input.
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Can this manager auto accept incoming trades?
Dr. McKay replied to Batya's topic in node-steam-tradeoffer-manager
You could certainly use it to do that, yes. -
Make sure your clock is right.
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That's not presently a supported feature, but 1.4.0 was just published which adds the ability for you to pass in a custom https.Agent, which would allow you to bind to a particular local address.
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No reason I'd expect it not to work. It's the same game.
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luisisito reacted to a post in a topic: Logging into an account twice from the same VPS throws eResult error 26 Revoked
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Cannot reproduce. I set up my inventory with 333 untradable gems and 1,097 tradable gems, then tried to create a 1,200 gem booster pack and I got the expected error 78 ValueOutOfRange.
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https://github.com/DoctorMcKay/node-steam-user#machine-auth-tokens steam-user will automatically handle saving and using your machine auth token, but if you're running in an environment where persistent storage isn't possible, you can use the machineAuthToken event to save a token somewhere yourself, and then use it again by passing machineAuthToken to logOn().
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Looks like you're calling getPersonas before you're logged on.