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McKay Development

Dr. McKay

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  1. If the language is specified at all, it's going to retrieve item descriptions from Steam.
  2. You can pass your own request instance to the constructor, with a proxy configured using request.defaults.
  3. The config in your screenshot doesn't look like the config for the command_triggers plugin, but I don't think you could attach two commands to the same trigger with that plugin.
  4. I don't think that's going to be possible with your current setup, but maybe that plugin has an option to spoof who the command came from. Dunno.
  5. Keeping data about item descriptions in memory is going to use memory. You can try lowering assetCacheMaxItems.
  6. The rate-limiting is just really aggressive on the confirmation endpoints. If you're running multiple bots on the same IP, you'll need to use a different IP or a proxy.
  7. Removing the language from the constructor will certainly reduce memory usage if that's a huge concern for you, but of course you'll lose item description data. If all you really need is the items' asset IDs, then that will work.
  8. Does it have tons of trade offers in its near history or something?
  9. It's in the directory pertaining to your platform as documented here, although replace "node-steamuser" with "node-steam-tradeoffer-manager".
  10. https://github.com/DoctorMcKay/node-steam-user#getsteamlevelssteamids-callback
  11. Profiles must be public to use GetPlayerSummaries, regardless of whether you're friends with them or not. You almost definitely don't need a publisher key for whatever you're trying to do, and I don't think it would make a difference in this case anyway.
  12. https://github.com/DoctorMcKay/node-steamcommunity/releases/tag/v3.41.5
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