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Hello, I tryed to get the globaloffensive GameCoordinator working for the whole day but it just does not work... My implementation: this._client = new SteamUser(); this._community = new SteamCommunity(); this._manager = new TradeOfferManager({ "steam": self._client, "community": self._community, "language": "en", "pollInterval": 15000, "cancelTime": 650000 }); this._csgo = new GlobalOffensive(self._client); self._client.logOn({ "accountName": self._user, "password": self._pw, "twoFactorCode": totpCode, "rememberPassword": true }); self._client.on('loggedOn', function(details) { console.log("STEAMBOT Logged into Steam as " + self._client.steamID.getSteam3RenderedID()); self._client.setPersona(SteamUser.Steam.EPersonaState.Online); console.log("STEAMBOT set status to online " + self._client.steamID.getSteam3RenderedID()); self._client.gamesPlayed([730]); console.log("STEAMBOT set games played to 730 (csgo) " + self._client.steamID.getSteam3RenderedID()); }); self._csgo.on('connectedToGC', function() { console.log('STEAMBOT connectedToGC - '+ self._steamid + ' - ' + self._user); }); self._csgo.on('disconnectedFromGC', function(reason) { console.log('STEAMBOT disconnectedFromGC - '+ self._steamid + ' - ' + self._user + 'reason: ' + reason); }); self._csgo.on('debug', (msg) => { console.log('CSGO_DEBUG ' + msg); }); Console output: STEAMBOT Logged into Steam as [U:1:xxxxxxxx] STEAMBOT set status to online [U:1:xxxxxxxx] CSGO_DEBUG Connecting because we're playing CS:GO STEAMBOT set games played to 730 (csgo) [U:1:xxxxxxxx] CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 2000 ms STEAMBOT Got web session id: xxxxxxxxxxxx steamID: xxxxxxxxxxxx STEAMBOT Got API key (xxxxxxxxxxxx): xxxxxxxxxxxx CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 4000 ms STEAMBOT Got web session id: xxxxxxxxxxxx steamID: xxxxxxxxxxxx STEAMBOT Got API key (xxxxxxxxxxxx): xxxxxxxxxxxx CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 8000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 16000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 32000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms CSGO_DEBUG Sending GC message ClientHello CSGO_DEBUG Sending hello, setting timer for next attempt to 60000 ms Already disabled the Firewall on my VPS (RamNode) but that did not help. All my trade related node-steam and node-steam-tradeoffer-manager stuff works flawlessly on that server. What could be the issue?
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- GameCoordinator
- Globaloffensive
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