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Showing results for tags 'session'.
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I'm using https://github.com/DoctorMcKay/node-steam-user lib to generate session tickets for specific game in steam. Flow on my client is simple: client.logOn() client.setPersona(SteamUser.EPersonaState.Online) client.gamesPlayed(target_game_appId, true) client.cancelAuthSessionTickets(target_game_appId); client.endAuthSessions(target_game_appId) let ticketToken = await act_acc.steamClient.createAuthSessionTicket(target_game_appId); Then i send this ticket to my game server, where my custom plugin handles it, with this flow: SteamServer.BeginAuthSession(ticketToken, steamid); SteamServer.UpdatePlayer(steamId, username, 0); After this, i get on server OnValidateAuthTicketResponse event with code 0 - Ok for this steamid. But after a minute or so, OnValidateAuthTicketResponse event fires agait for same steamid with code 5 - VACCheckTimedOut. How can i fix this, or why does it happens? When i joins the server with native game client its working fine, and no second event is fired. Rodney, help please
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Hey, I'm running ASF, mostly to idle cards, while I'm also using the steam-user package and every time ASF refresh it's session, it kills the one I created with steam-user == ASF LOGS == RefreshSession() Refreshing our session! Init() Logging in to ISteamUserAuth... Init() Success! ASF and my bot are running under different IP, I tried a bunch of things including setting logonID but without success, I can't prevent my session from dying. Any idea on how to solve this? Thanks!