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Found 2 results

  1. I'm using https://github.com/DoctorMcKay/node-steam-user lib to generate session tickets for specific game in steam. Flow on my client is simple: client.logOn() client.setPersona(SteamUser.EPersonaState.Online) client.gamesPlayed(target_game_appId, true) client.cancelAuthSessionTickets(target_game_appId); client.endAuthSessions(target_game_appId) let ticketToken = await act_acc.steamClient.createAuthSessionTicket(target_game_appId); Then i send this ticket to my game server, where my custom plugin handles it, with this flow: SteamServer.BeginAuthSession(ticketToken, steamid); SteamServer.UpdatePlayer(steamId, username, 0); After this, i get on server OnValidateAuthTicketResponse event with code 0 - Ok for this steamid. But after a minute or so, OnValidateAuthTicketResponse event fires agait for same steamid with code 5 - VACCheckTimedOut. How can i fix this, or why does it happens? When i joins the server with native game client its working fine, and no second event is fired. Rodney, help please
  2. Hey, I'm running ASF, mostly to idle cards, while I'm also using the steam-user package and every time ASF refresh it's session, it kills the one I created with steam-user == ASF LOGS == RefreshSession() Refreshing our session! Init() Logging in to ISteamUserAuth... Init() Success! ASF and my bot are running under different IP, I tried a bunch of things including setting logonID but without success, I can't prevent my session from dying. Any idea on how to solve this? Thanks!
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