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Found 2 results

  1. I'm using https://github.com/DoctorMcKay/node-steam-user lib to generate session tickets for specific game in steam. Flow on my client is simple: client.logOn() client.setPersona(SteamUser.EPersonaState.Online) client.gamesPlayed(target_game_appId, true) client.cancelAuthSessionTickets(target_game_appId); client.endAuthSessions(target_game_appId) let ticketToken = await act_acc.steamClient.createAuthSessionTicket(target_game_appId); Then i send this ticket to my game server, where my custom plugin handles it, with this flow: SteamServer.BeginAuthSession(ticketToken, steamid); SteamServer.UpdatePlayer(steamId, username, 0); After this, i get on server OnValidateAuthTicketResponse event with code 0 - Ok for this steamid. But after a minute or so, OnValidateAuthTicketResponse event fires agait for same steamid with code 5 - VACCheckTimedOut. How can i fix this, or why does it happens? When i joins the server with native game client its working fine, and no second event is fired. Rodney, help please
  2. I've managed to successfully retrieve an AuthTicket using the Greenworks function, however it requires a Steam instance to be running on the computer, whilst I want it to be generated through node-steam, I've noticed that you have an encrypted ticket function but not a session ticket, is it actually possible to do this? Any help would be greatly appreciated, thanks!
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