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Showing results for tags 'ticket'.
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I'm using https://github.com/DoctorMcKay/node-steam-user lib to generate session tickets for specific game in steam. Flow on my client is simple: client.logOn() client.setPersona(SteamUser.EPersonaState.Online) client.gamesPlayed(target_game_appId, true) client.cancelAuthSessionTickets(target_game_appId); client.endAuthSessions(target_game_appId) let ticketToken = await act_acc.steamClient.createAuthSessionTicket(target_game_appId); Then i send this ticket to my game server, where my custom plugin handles it, with this flow: SteamServer.BeginAuthSession(ticketToken, steamid); SteamServer.UpdatePlayer(steamId, username, 0); After this, i get on server OnValidateAuthTicketResponse event with code 0 - Ok for this steamid. But after a minute or so, OnValidateAuthTicketResponse event fires agait for same steamid with code 5 - VACCheckTimedOut. How can i fix this, or why does it happens? When i joins the server with native game client its working fine, and no second event is fired. Rodney, help please
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I've managed to successfully retrieve an AuthTicket using the Greenworks function, however it requires a Steam instance to be running on the computer, whilst I want it to be generated through node-steam, I've noticed that you have an encrypted ticket function but not a session ticket, is it actually possible to do this? Any help would be greatly appreciated, thanks!
- 7 replies
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- node.js
- node-steam-user
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