pewpewAttack Posted June 21, 2017 Report Posted June 21, 2017 Hello I've been following the tutorial listed here. Its a great tutorial and everything works so far. However I am able to send a trade request, I am not however able to confirm mobile auth to actually send it. below is my code. please for the love of gaben help me. var SteamUser = require('steam-user');var client = new SteamUser();var SteamTotp = require('steam-totp');var SteamCommunity = require('steamcommunity');var TradeOfferManager = require('steam-tradeoffer-manager');var community = new SteamCommunity();var manager = new TradeOfferManager({ steam: client, community: community, language: 'en'});var logOnOptions = { accountName: 'sadface', password: 'sadface', twoFactorCode: SteamTotp.generateAuthCode('superTopSecretLoL')}; client.logOn(logOnOptions);client.on('loggedOn',function(){ console.log('Logged into Steam'); // online status client.setPersona(SteamUser.Steam.EPersonaState.Online); // set to appear to be playing tf2 client.gamesPlayed(440); }); client.on('webSession', function(sessionid, cookies){console.log('websession being executed');manager.setCookies(cookies);community.setCookies(cookies);community.startConfirmationChecker(10000, 'SuperTopSecretLoL');sendOffer();});function sendOffer(){ var partner = '76561198049686559'; var appid = 440; var contextid = 2; var offer = manager.createOffer(partner); //load my inventory manager.loadInventory(appid, contextid, true, function(err, myInv){ if (err) { console.log(err); } else { var myItem = myInv[Math.floor(Math.random() * myInv.length - 1)]; offer.addMyItem(myItem); // loads partners inventory manager.loadUserInventory(partner, appid, contextid, true, function(err, theirInv){ //console.log(countCurrency(theirInv)); if (err) { console.log(err); } else { var theirItem = theirInv[Math.floor(Math.random() * theirInv.length - 1)]; // console.log(theirInv); offer.addTheirItem(theirItem); offer.setMessage(`Will you trade your ${theirItem.name} for my ${myItem.name}?`); offer.send(function(err, status){ if (err) { console.log(err); } else { console.log(`Sent offer. Status: ${status}.`); community.checkConfirmations(); } }); } }); } });}community.on('confKeyNeeded', function(tag, callback) { console.log('confKeyNeeded Called'); var time = Math.floor(Date.now() / 1000); callback(null, time, SteamTotp.getConfirmationKey('superTopSecretLoL', time, tag));}); Quote
Vanilla Posted June 22, 2017 Report Posted June 22, 2017 Use 'newConfirmation' event to accept trade offerhttps://github.com/DoctorMcKay/node-steamcommunity/wiki/Steam-Confirmation-Polling Quote
pewpewAttack Posted July 2, 2017 Author Report Posted July 2, 2017 thanks i figured it out. It had to do with one of the secrets as to why it was not confirming. one was a shared secret and the was another secret forgot the name. I used the same secret which is why it was not confirming. Quote
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