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McKay Development

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Posted (edited)
<--- Last few GCs --->


[9212:00000230BE791410]   222793 ms: Mark-sweep 1416.0 (1509.0) -> 1416.0 (1493.0) MB, 908.0 / 0.0 ms  (+ 0.0 ms in 0 steps since start of marking, biggest step 0.0 ms, walltime since start of marking 908 ms) last resort
[9212:00000230BE791410]   223709 ms: Mark-sweep 1416.0 (1493.0) -> 1416.0 (1493.0) MB, 915.3 / 0.0 ms  last resort




<--- JS stacktrace --->


==== JS stack trace =========================================


Security context: 000002048E91CEA9 <JSObject>
    1: new constructor(aka EconItem) [C:\Users\*****\Documents\*********\*********\node_modules\steam-tradeoffer-manager\lib\classes\EconItem.js:~5] [pc=0000033EC5C265F2](this=000001FA21AD43E1 <EconItem map = 000001340AAE4441>,item=000003D861277141 <Object map = 00000127A0FEE2B9>)
    4: /* anonymous */(aka /* anonymous */) [C:\Users\*********\Documents\*********\*********\node_modules\steam-tradeof...


FATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory

I have no idea why this is happening. Started about two-three days ago.

Edited by TheGoldenPotato
Posted

Memory leak. You probably fucked up an infinite/recursive call stack somewhere that keeps adding, NodeJS itself has a call stack size limit. I can't remember the number off the top of my head but it is kinda low, you can manually raise it somehow if you need to. My own script barely takes ~80MB of RAM and it is mainly because I don't run it as a daemon, its the only thing I have running on a dedicated machine so I choose not to.

Posted (edited)

Well I found the problem. My code misused Steam-TradeOffer-Manager/lib/assets.js . It somehow just keeps on running the code at line 46, which is 

		for (let i in cache[key]) {
			if (cache[key].hasOwnProperty(i)) {
				item[i] = cache[key][i];
			}
		}

It just kept on running it until my program reached around 1600-1800MB in RAM usage, and then crashed. I kinda makeshift fixed it, by doing so with the code.

TradeOfferManager.prototype._mapItemsToDescriptions = function(appid, contextid, items) {
	var cache = this._assetCache;

	if (!(items instanceof Array)) {
		items = Object.keys(items).map(key => items[key]);
	}

	return items.map((item) => {
		item.appid = appid || item.appid;
		item.contextid = contextid || item.contextid;

		var key = `${item.appid}_${item.classid}_${item.instanceid || '0'}`;
		if (!cache[key]) {
			// This item isn't in our description cache
			return new EconItem(item);
		}
/*
		for (let i in cache[key]) {
			if (cache[key].hasOwnProperty(i)) {
				item[i] = cache[key][i];
			}
		} 
*/
		return new EconItem(item);
	});
};

The program now runs at around 200MB instead of 500MB and then randomly peaking to godly amounts.

Edited by TheGoldenPotato

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