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Posted

Hi, did anyone find out how to accept mobile confirmations without (deprecated) pooling with startConfirmationChecker and not get ratelimited after few calls of acceptConfirmationForObject?

I do not want to accept that I have to wait up to 10 seconds for confirmation :D

Posted

What's the problem with waiting? Like u can't wait 10-30 sec? Cause the faster you'll ask steam for new confirmations, the more load you'll put on their servers, and the more they'll suspect ur account of being a bot. You know steam takes actions against bots right? (No hard feeling :P )

  • 2 weeks later...

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