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Showing results for tags 'node-steamcommunity'.
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Why doesn't this work? const SteamCommunity = require('steamcommunity'); let community = new SteamCommunity(); community.login({ "accountName": "accountName", "password": "password", }); community.loggedIn(() => { console.log("test"); }); Of course, I use proper login and password. And I get this when I run it:
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Question Error: Not Logged In (webLogOn() doesn't work)
roughnecks posted a topic in node-steamcommunity
//Logging ON client.logOn(logOnOptions); client.on('loggedOn', function (details) { if (details.eresult == SteamUser.EResult.OK) { client.getPersonas([client.steamID], function (personas) { console.log("== Logged in =============") console.log('== Name: ' + personas[client.steamID]["player_name"]); console.log('== ID64: ' + client.steamID); console.log("=========================="); console.log(""); }); client.setPersona(5); //"5": "LookingToTrade" -- https://github.com/DoctorMcKay/node-steam-user/blob/master/enums/EPersonaState.js client.gamesPlayed('Accepting Junk -
Hello. When i Tried to leave comment i get error Error: The settings on this account do not allow you to add comments. My code let SteamUser = require("steam-user"), SteamCommunity = require("steamcommunity"), SteamID = require('steamid'), CONFIG = require('./config.js'), SteamTotp = require("steam-totp") let client = new SteamUser(); let community = new SteamCommunity(); let banshee = '765611979625767xxx'; let steamID = new SteamID(banshee); community.getSteamUser(steamID, function(ERR, USER) { if (ERR) { console.log("## An error occurred while getting
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bots write msg
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Hi, when i using method community.editProfile - it remove my background if it exist
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how to save a session and reconnect after a server crash
artem posted a topic in node-steamcommunity
how to save a session and reconnect after a server crash?- 1 reply
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- node.js
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How do i check if a group is joinable or invite only?
- 3 replies
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- node.js
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Added workaround for Steam error 2 when uploading the same image to chat twice View on GitHub
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Hello together with a friend are planning to start your own roulette to CS: GO. However, I encountered one problem, when I turn on the bot, he can not log in to your account and shows an error SteamAuthorizationError. Does anyone know what could be wrong ? Secret code and identity code i checked a million times. What could be more wrong. http://m.imgur.com/Bfmjd3F,m4LiYIA
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Added sendImageToUser method View on GitHub
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Fixed cache_expiration being missing from own CS:GO items via getUserInventoryContents (it being missing from other users' items is unfortunately not fixable; blame Valve) View on GitHub
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Added better error handling if getUserInventoryContents is called with an invalid SteamID (thanks @Revadike in PR #225)Removed anonymous usage statistics reporting View on GitHub
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Hello i use this code community.postGroupAnnouncement("103582791463279214", title, msg, (err) => { if (err) { console.log("Error while posting announcement. Error " + err); } console.log("Posted announcement!"); console.log(" - Title: " + title); console.log(" - Message: " + msg); client.chatMessage(steamID, "hadi kapı orda yürü."); }); i not get any error or warn. But not sended announcement please help me
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I want to someone type my bot !selltf, his sell max 15 sets per game how can i do that? My Code; Inventory.prototype.getCustomerSets = function(ignore, sid64, callback, permit){ let self=this; this.community.getUserInventoryContents(sid64, 753, 6, true, (err, items) => { if(err){ callback(err); } else { items = items.filter(item => { if(item.getTag("item_class").internal_name == "item_class_2" && item.getTag("cardborder").internal_name == "cardborder_0"){ return item; } }); let customer_sets=[], customer_cards={};
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Hello Error: Must be logged in before trying to do anything with confirmations I get this error when executing code in BAS (Browser Automation Studio) [[IDENTITY_SECRET]] = JSON.parse([[FILE_CONTENT]]).identity_secret var SteamTotp = require('steam-totp'); [[code2]] = SteamTotp.generateConfirmationKey([[IDENTITY_SECRET]]); [[code3]] = SteamTotp.getConfirmationKey([[code2]]); [[TIME]] = SteamTotp.time([[timeOffset]]); var SteamCommunity = require('steamcommunity'); var community = new SteamCommunity(); var Steam = require('steam-client'); var client = new Steam.CMClient(Steam.EConnectio
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I do wonder if it's possible to interact with the workshop.
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Hello. I tried to log in to your account through the library Steam. I get a link to unreadable captcha. Captcha example: https://imgur.com/a/Wf0K5wU Link I've received: https://steamcommunity.com/login/rendercaptcha/?gid=2364870837474478762
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Hello guys i began to create a programm and i want to send messages any friend through api. I found https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v0001 and pass access_token - https://steamcommunity.com/dev/managegameservers and dev api key and i get an answer UnauthorizedAccess is denied. Retrying will not help. Please verify yourkey=parameter. What is that problem? How i can fix that? Help pls!
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some user inventories are really big, and the module would be doing lots of requests to steam, so if only a single one request fails, it would have to start all over again, to have a few extra attempts to that specific request if we receive a mailformed response or a common http error would be realy cool
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client.on('friendRelationship', (sid, relationship) => {if(relationship == SteamUser.EFriendRelationship.RequestRecipient) {console.log(`Friend request from: ${sid.getSteamID64()}`)console.log(`Checking if ${sid.getSteamID64()} is scammer.`)rep.isScammer(sid.getSteamID64(), function(error, result) {if(error) {console.log(error);} else {if(result) {console.log(`Declining friend request, ${sid.getSteamID64()} is a scammer.`);client.removeFriend(sid)} else {console.log(`Accepting friend request, ${sid.getSteamID64()} is not a scammer.`);community.getSteamUser(sid, (err, user) => {if(err) {c
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Hey, i will get my Inventory History and specific my CSGO Knife History. i see this is now a part of node-steamcommunity, but i dont know how i get this. My coding in node (javascript) is not so good for this Moment. I learn it now. Have anyone a code snippet for me? Or a good manuell for this how i can solve this? Special Thanks in advance I try it with let Inv = []; community.getHistory(client.steamID,function(err, user){ if (err) { console.log(err); } else { console.log(user.Inv); } }); But its not working and it is rly bad code i think ?
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Sorry to bother anyone on Christmas but I'm trying to send comments to user profiles. community.postUserComment("steam id", "hello", function (err) { console.log(err); }); But it keeps returning the error: Error: The settings on this account do not allow you to add comments. I've tried this on multiple accounts all of which have comments enabled, even tried on my own (bots) profile, still no luck. Any help would be greatly appreciated!
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The line that the error pops up : manager.getUserInventoryContents('76561198083528564', 440, 2, true, function (error, inventory) { console.log(inventory.length); for(let l = 0 ; l < inventory.length; l++) { if(inventory[l].market_hash_name == prices[i].name) itemid = inventory[l].assetid; } }) Error: