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McKay Development

How to bulk reconnect many steam clients after a deploy?


vmarkis

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Let's say I have 1000 active users on my server. I deploy some changes and need to apply into the server.

All these 1000 active instances are on the process memory. If I restart the server the instances are gone.

I've seen McKay talking about splitting the app into multiple process so it becomes less prone to changes.

Say these uses are all farming hours in games, how should I reconnect these 1000 users back again? Without causing any problems like 1000 people connecting from the same 'origin' at the same time. Should I split the active accounts into small groups and reconnecting them one group per time, with a delay between them?

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