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  1. Today
  2. What does that mean? I'm using VPN + proxies but everything was ok before with that
  3. Sounds like someone with control of your network is trying to modify traffic.
  4. Yesterday
  5. Today i tried to run my steam app, and got error after 20 min of using app. The error i have is Error:1C800064:Provied routnies::bad decrypt. So every time i open my app after 20 min a get this unhandled error. Last month everything was ok. Error happens in steam-user .read_message and after that in steam-crypto.
  6. Last week
  7. I don't believe you can get non-game badges or your account's creation time via steam-user. You'll need to use the WebAPI.
  8. How can I get steam Years of Service badge level of the logged account? i'm talking about this badge - https://steamdb.info/badge/1/ I have seen client.getGameBadgeLevel but it only works for a specific appId
  9. i do know what an error code 503 means but the main question is how to handle this like to i implement a back off strat or like call log on again how should i handlethi because the script just stops at that point when the 503 comes
  10. https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#error The 'error' event.
  11. https://developer.mozilla.org/en-US/docs/Web/HTTP/Status/503
  12. I apologize for my dumb question sir, but I haven't found it anywhere else. What is the specific error that I should listen for when I need to logOn again? ATM I'm only using community.on("sessionExpired") to call webLogon to refresh the cookies on community and trade manager, with the client.on("webSession") event btw.
  13. getting this error idk y this is caused and how to handle this C:\New folder\node_modules\steamcommunity\components\http.js:108 err = new Error("HTTP error " + response.statusCode); ^ Error: HTTP error 503 at SteamCommunity._checkHttpError (C:\New folder\node_modules\steamcommunity\components\http.js:108:9) at Request._callback (C:\New folder\node_modules\steamcommunity\components\http.js:50:61) at self.callback (C:\New folder\node_modules\request\request.js:185:22) at Request.emit (node:events:519:28) at Request.<anonymous> (C:\New folder\node_modules\request\request.js:1154:10) at Request.emit (node:events:519:28) at Gunzip.<anonymous> (C:\New folder\node_modules\request\request.js:1076:12) at Object.onceWrapper (node:events:633:28) at Gunzip.emit (node:events:519:28) at endReadableNT (node:internal/streams/readable:1696:12) { code: 503 } Node.js v21.7.1
  14. Got it, yeah I'm using the SteamUser instance in the constructor, so I'll leave it as default. Thank you very much!
  15. If you're passing an instance of SteamUser in to the constructor, I recommend you don't poll more frequently than every 30 seconds (30000). And you shouldn't be running full updates more frequently than every 2 minutes (120000). In other words, the defaults are fine.
  16. Hey! I'm having issues polling the trade offers, it usually works when I start the bot but not when I send a trade offer while the bot is running. This is my tradeOfferManager config: this.tradeOfferManager = new TradeOfferManager({ steam: this.client, community: this.community, language: "en", pollInterval: 1000, pollFullUpdateInterval: 2000, cancelTime: 600000 }); Any ideas or suggestions? Update: Added a "pollFailure" listener and I am now seeing this error: Error: HTTP error 429 What's the recommended poll interval for trade offers to prevent exceeding this limit? Thanks!
  17. You can't use OpenID with steam-user.
  18. I don't believe I've ever seen this happen.
  19. { provider: 'steam', type: 'oauth', providerAccountId: '76561198073023481', id_token: '#x###x##-#xx#-###x-####-#########xxx', access_token: '#x##xx##-xx#x-##x#-x##x-xxx##x##x#x#', steamId: '76561198073023481', name: '2JZ 4U', email: '[email protected]', picture: 'https://avatars.steamstatic.com/4dc49709d597bead9ebfbca0debf2bbe3f646b76_full.jpg', sub: '76561198073023481', id: '76561198073023481', image: 'https://avatars.steamstatic.com/4dc49709d597bead9ebfbca0debf2bbe3f646b76_full.jpg', iat: 1714362671, exp: 1716954671, jti: 'x#xx#xx#-#x##-#x#x-#xxx-xx###xxx###x' } To speed things up I've included a sample payload received from my OpenID auth provider. I've replaced the tokens with x for any letter [a-z] and # for any digit [0-9]
  20. I have an OpenID 2.0 provider that handles authentication with steam. This ensures my users don't have to trust me nor themselves with their credentials. I'm wanting to plug this into steam-user. I've tried everything I can think of.
  21. Hello, is there any possibility that while polling the offer change status event, it does not get triggered? For example, if the offer I sent is declined by the user, but I don't get informed about it on my backend. Should I make some additional history checks for that?
  22. Earlier
  23. Hello a quick question. Is it possible to run steam tradeoffer manager using different proxies? Suppose that I have 100 proxies and I want to run a single account (as bot) using these IP addresses. Is it possible to do so? In fact, I'm looking for a way to prevent bot from banning
  24. You can use csgofloat opensource. https://github.com/csfloat/inspect/tree/master
  25. Hi Doctor, thanks for your instructions. Just a quick question. Is it possible to run steam tradeoffer manager using different proxies? Suppose that I have 100 proxies and I want to run a single account (as bot) using these IP addresses. Is it possible to do so? In fact, I'm looking for a way to prevent bot from banning
  26. In order for me to get a lot of floats per second I would need a lot of accounts. What's the best way to make / automate a lot of accounts so that I can start working on this project. (100-1000)
  27. The inspect request is rate limited. The absolute fastest I've seen it work is once per second, and that may even be too frequent these days.
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