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  1. Today
  2. I suggest you ask the csfloat project, with which I have no relation.
  3. There's no reason to ever call logOn in an interval. If you receive the error event, then just log on again and you'll always be connected.
  4. Yesterday
  5. прохан Через некоторое время менеджер.on('newOffer', function(offer) перестает работать и появляется строка console.log("Новое предложение #" + Offer.id + " from " + Offer.partner.getSteam3RenderedID() + Offer. message) Не отображается входящая транзакция. Когда я вручную перезапускаю код, потоки становятся видимыми после использования useAccessToken . 334 / 5 000 Результаты перевода Перевод Через некоторое время менеджер.on('newOffer', function(offer) перестает работать и появляется строка console.log("Новое предложение #" + Offer.id + " from " + Offer.partner.getSteam3RenderedID() + Offer. message) Когда я вручную перезапускаю код, потоки становятся видимыми после использования useAccessToken. Steam_accept.js
  6. ummm i have a problem idk y this is happening can anyone diagnose? the below is the only connection logic client.logOn(logOnOptions); client.on('loggedOn', function() { console.log(green,`Logged into Steam ${accname}`); }); setInterval(() => { if (!client.steamID) { client.logOn(logOnOptions); } },600000); // 10 mins 600000 setInterval(() => { if (!client.steamID) { client.logOn(logOnOptions); }else{ client.webLogOn(); } },3600000); // 1 hour 3600000 C:\New folder\node_modules\steam-user\components\09-logon.js:49 let alreadyConnectingError = new Error('Already attempting to log on, cannot log on again'); ^ Error: Already attempting to log on, cannot log on again at SteamUser.logOn (C:\New folder\node_modules\steam-user\components\09-logon.js:49:32) at Timeout._onTimeout (C:\New folder\mainimprovements.js:788:20) at listOnTimeout (node:internal/timers:573:17) at process.processTimers (node:internal/timers:514:7) Node.js v21.7.1
  7. My cancellation settings are also not taking effect, and I'm not sure why. dota2 can work but csgo can not work...
  8. "cancelTime: 600000" has no effect on "Csgo2" but is effective for "Dota2." How can I set it up? useAccessToken :true ok good
  9. Last week
  10. you can update node-steam-tradeoffer-manager and node-steamcommunity and add "useAccessToken": true, like @JVz said and try again
  11. Recently i've stumbled upon this forum, because of my issue getting thousands of floats every second using inspect links. I tried many things where I wasn't satisfied. Because of that I found csfloat. I feel like this could help me a lot more to get my desired floats, but I do need help. My issue is that I can't seem to figure out how to get / bulk request floats. I found out if I run the index.js I have to go to localhost and I get this error: {"error":"Invalid Inspect Link Structure","code":2,"status":400} So I looked at the github and found that I had to parse the link. So I did and instead it does nothing, but load the entire time. I hope you can give me some feedback or help or an example, because I have been stuck here for a while... https://github.com/csfloat/inspect
  12. is this the one where they mark your account as compromised and you have to unblock it via steam support?
  13. I use https://github.com/csfloat/inspect, use the node-steam-user, I always to found the problem RangeError [ERR_BUFFER_OUT_OF_BOUNDS]: Attempt to access memory outside buffer bounds at new NodeError (node:internal/errors:399:5) at boundsError (node:internal/buffer:86:11) at Buffer.readUInt32LE (node:internal/buffer:222:5) at TCPConnection._readMessage (/usr/src/csgofloat/node_modules/steam-user/components/connection_protocols/tcp.js:182:33) at Socket.emit (node:events:513:28) at emitReadable_ (node:internal/streams/readable:590:12) at onEofChunk (node:internal/streams/readable:568:5) at readableAddChunk (node:internal/streams/readable:275:5) at Readable.push (node:internal/streams/readable:234:10) at TCP.onStreamRead (node:internal/stream_base_commons:232:12) { code: 'ERR_BUFFER_OUT_OF_BOUNDS'
  14. Reduced number of requests necessary to get full inventory contents (by @nolddor in #340) Full Changelog: v3.48.2...v3.48.3 View on GitHub
  15. Fixed issue where boolean properties of EconItem might not be properly decoded View on GitHub
  16. you should add "useAccessToken": true, to tradeoffermanager constructor
  17. Yeah, that makes sense. Will have to implement my own function to retrieve the inventory using "IEconItems_440". Thanks!
  18. You can't really reliably do it. There are some community endpoints that include app_data on the item description, which does contain def_index, but not all have that. steam-tradeoffer-manager isn't using IEconItems_440 because that's a TF2-specific interface and steam-tradeoffer-manager is meant to work with any Steam app.
  19. The TF2 item servers are down, you'll have to wait until they get back up again.
  20. Hello today my bot show me this Error ItemServerAvailable eResult 20 and can not sent any offer to client . how can i fix this
  21. I had to deal with a similar situation, and I think it might be a bit more complicated. Earlier today we had a problem where the majority of tf2 currency items suddenly registered as non-tradable in trade offers. After some time troubleshooting I narrowed the problem down to the _assetCache, for whatever reason the tradable property was set as a boolean true rather than a string "1". And since EconItem converts it to boolean with parseInt, it obviously registered as false when an EconItem was constructed out of it. For reference i attached the cached description file in question. We are running 2.11.3. asset_440_2674_11040547.txt
  22. But it works on a linux server (in a different country) with the same time, identity_secret and code.
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