So this is the error from console. When my session expires, I use this code to come back on track: community.on('sessionExpired', (ERR) => {console.log("## Session Expired. Relogging.");client.webLogOn();}); Not sure if it synced with this code, but I will write it too client.on('webSession', function (sessionID, cookies) {manager.setCookies(cookies, function (err) {if (err) {console.log(dateFormat(Date(), "dd.mm.yyyy HH:MM:ss ") + " - " + err);//process.exit(1); I commented this cause I don't want to stop the node immediatelyclient.webLogOn(); // I put this in order to do webLogon again, not sure if necessaryreturn;}}); community.setCookies(cookies);community.chatLogon();community.startConfirmationChecker(config.steam.refreshInterval, config.steam.secret);if (config.social.hasToUpdateProfile) {updateProfile();}}); So yeah, any ideas how to solve this problem, and not get my node getting down after this Error("Cannot log onto steamcommunity.com without firs t being connected to Steam network"); ? Thank you in advance! One solution would be to use forever npm, but I would like to hear other opinions how I could rework the code, to not make the node go off, because I'm not up to use that npm due to some variables being saved while bot is being up.