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E46 reacted to Dr. McKay in Exporting TrustFactory Status/Level?
I don't really know a whole lot about the inner workings of CS:GO, but I'd think that if it's not exposed in the existing profile methods, then it's probably incredibly tricky to retrieve otherwise. I've not seen anything in the protobufs that refer to trust levels.
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E46 reacted to Dr. McKay in SteamUser class won't get cleared from memory after error event
I don't see any reason why that should be the case. The only reason I could figure that would happen is that it doesn't clean up some timer or something, but every instance where it emits error, it also calls _disconnect, which cleans up after itself.
Do you know what particular error code(s) cause this?