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kleptotic

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Posts posted by kleptotic

  1. 8 hours ago, Dr. McKay said:

    You certainly cannot join a game server, as that would require implementing VAC. Which is difficult by design, as if we could easily implement VAC then cheats would be able to bypass it with minimal effort.

    Maybe CS:GO's GC is written poorly. Knowing Valve and the CS:GO team, that's probably a given. So there's probably some exploit in the GC that allows you to make the GC believe you're in a server. But exploits aren't really my thing.

    I see than you som much for your time !

  2. 3 hours ago, Dr. McKay said:

    You probably need to send some additional data. Not sure, I've never really spent too much time looking into this because it's not terribly useful as you can't actually join a game server.

     @Dr. McKay Well , i know that you said in many threads that joining a game server is impossible , but after seeing this https://github.com/BeepIsla/csgo-commend-bot

    Ii think it is possible or he is doing something else , well  , i want to know what he is actually doing , So using some logic in order to commend a player in csgo:

    u have to be in the same server/game

    then send commends

    Well how can i do that , im really confused

    PS:sorry for asking too much

  3. 11 hours ago, Dr. McKay said:

    14000000D81B906BE8187273F69B60320100100105DE505F180000000100000002000000D62F504A883AAB9D8B8A130001000000 is the hexadecimal representation of the ticket. You CRC32 the binary, not the hex.

    Okay but im sure it's outdated or something , So you see i started following up the steps to join  a server:

    First you request  

    k_EMsgGCCStrike15_v2_ClientRequestJoinServerData

    and then you get a callback from it

    afterwards you have to send 

    ClientAuthList (5432)

    untill you get a callback from 

    ClientTicketAuthComplete (5429)

    Having the server info like this:

    image.png.c37c6c42a4bb27fade771000148a9942.png

    But this callback i never get and im doing everything right im sure that either the ticket or the ticket_crc is changed

    am i doing something wrong here ?

  4. Hello , first off thank you doctormckay for making this really great module ,unfortunately Im not that good with JS 

    and lately i've been trying to make a bot in python that goes into my server and get live game stats

    so To join a community server i have to send an authTicket message to the server but it seems like steam made some change 

    Seeing your code ticket_crc is a crc32 hash for the the ticket:

    image.png.ce1c585516e55a4f5c7db3a01ebd0337.png

    So , i just wanted to check using NetHook2.dll to track proto calls and i get this

    image.png.41a6c1f6afdab4e098528f56948a77f8.png

    So the ticket here is 

    14000000D81B906BE8187273F69B60320100100105DE505F180000000100000002000000D62F504A883AAB9D8B8A130001000000

    so the ticket_crc value should actually be :  3877137174

    but it sent 3945640144

    i hope i made everything clear and sorry for my bad english

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