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NoiseBaphomet

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  1. Thank you very much for the support and help. This is when you see that I am new hehe
  2. client.getPersonas([steamID], function(err,personas) { var persona = personas[steamID.getSteamID64()]; var name = persona ? persona.player_name : ("[" + steamID.getSteamID64() + "]"); console.log(name); }); this works, thanks
  3. I think I am using the latest version since I just installed the module const SteamUser = require('steam-user'); const config = require('./config.json'); const client = new SteamUser(); const logOnOptions = { accountName: config.username, password: config.password }; client.logOn(logOnOptions); client.on('loggedOn', () => { //mensaje cuando se logra iniciar sesion console.log('Entraste a Steam :)'); console.log("Logged into Steam as " + client.steamID.getSteam3RenderedID() + " /// "); //ponerse el estado En Linea client.setPersona(SteamUser.EPersonaState.Online); //ponerse un juego por ID de juego client.gamesPlayed(753); //cambiarse nombre //client.setPersona(SteamUser.EPersonaState.Online, 'Nuevo nombre') // "̷̢̧̐͂̾ͤͭƝ҉o҉i҉s҉e" //client.gamesPlayed(["Custom Game", "̷̢̧̐͂̾ͤͭƝ҉o҉i҉s҉e"]); //client.gamesPlayed(["Custom Game", "Mentira si es de stim"]); /* ________________________________________________________________________________ setTimeout(function(){ if (flag == true) { flag = false; client.gamesPlayed(753); console.log("Cambio a STEAM, flag now is false"); }else { flag = true; client.gamesPlayed(["Custom Game", "̷̢̧̐͂̾ͤͭƝ҉o҉i҉s҉e"]); console.log("Cambio a Noise, flag now is true"); } },10000); ______________________________________________________________________________________ */ //Practicamente esto es un TIMER como en c# solo que este ya tiene el Enable = true; /* ______________________________________________________________________________________ var cambiarestado = function(){ if (flag == true) { flag = false; client.gamesPlayed(753); console.log("Cambio a STEAM, flag now is false"); }else { flag = true; client.gamesPlayed(["Custom Game", "̷̢̧̐͂̾ͤͭƝ҉o҉i҉s҉e"]); console.log("Cambio a Noise, flag now is true"); } setTimeout(cambiarestado, 10000); } cambiarestado(); ______________________________________________________________________________________ */ }); //cuenta los items nuevos in mi inventario client.on('newItems', function(count){ console.log(count +" nuevos items in tu inventario"); }); client.on('wallet', function(hasWallet, currency, balance){ console.log("Tu balance en la cartera es "+SteamUser.formatCurrency(balance, currency)); }); client.on("friendMessage", function(steamID, message) { client.getPersonas([steamID], function(personas) { var persona = personas[steamID.getSteamID64()]; var name = persona ? persona.player_name : ("[" + steamID.getSteamID64() + "]"); // the player's name is now available as name }); if (message == "!play steam") { client.chatMessage(steamID,"jugando STEAM "); client.gamesPlayed(753); } else if (message == "!play gtav") { client.chatMessage(steamID,"jugando GTA V "); client.gamesPlayed(271590); } else if (message == "!play l4d2") { client.chatMessage(steamID,"jugando Left 4 Dead 2"); client.gamesPlayed(550); }else if (message == "!play online") { client.chatMessage(steamID,"Online"); client.gamesPlayed(0); }else if (message == "!info") { client.chatMessage(steamID, "https://steamcommunity.com/profiles/"+steamID+"/ Hola , Soy el asistente de ̷̷̢̧̢̧̐͂̾ͤͭ̐͂̾ͤͭƝ҉o҉i҉s҉e, ahora mismo no se encuentra disponible, seguramente se está haciendo una eterna ;D ó mirando sus monas chinas."); client.chatMessage(steamID,"/sticker Excited"); client.chatMessage(steamID, "Regresa pronto o deja tu mensaje para que pueda leerlo cuando esté disponible, Escucha ésto: https://www.youtube.com/watch?v=LACbVhgtx9I"); }else if (message == "!eliminar"){ client.chatMessage(steamID, "Bye :demoticon:"); client.removeFriend(steamID); }else { /*steamUser.getPersonas(["76561198155468977"], function (data) { console.log(data) });*/ client.chatMessage(steamID,"https://steamcommunity.com/profiles/"+steamID+"/"); client.chatMessage(steamID,/*,message+*/"\n\n[Mensaje automatico] :demoticon: Hola, De momento no me encuentro disponible :demoticon: \n\n"); client.chatMessage(steamID,"Procura no hacer spam ya que podrias ser eliminado sin piedad por el bot "); } }); client.on('friendRelationship', (steamID, relationship) => { if (relationship == 2) { client.addFriend(steamID); client.chatMessage(steamID, "https://steamcommunity.com/profiles/"+steamID+"/ [Mensaje Automatico] Ahora mismo ̷̷̢̧̢̧̐͂̾ͤͭ̐͂̾ͤͭƝ҉o҉i҉s҉e no se encuentra disponible, No escribas ->> !eliminar :demoticon:"); } }); the error arises when I try to convert "personas to an array" ---> var persona = personas[steamID.getSteamID64()];
  4. D:\bot\bot.js:75 var persona = personas[steamID.getSteamID64()]; ^ TypeError: Cannot read property '76561198987247955' of null at D:\bot\bot.js:75:27 at Immediate.<anonymous> (D:\bot\node_modules\steam-user\node_modules\@doctormckay\stdlib\components\promises.js:90:6) at processImmediate (internal/timers.js:461:21)
  5. D:\bot\bot.js:75 var persona = personas[steamID.getSteamID64()]; ^ TypeError: Cannot read property '76561198987247955' of null at D:\bot\bot.js:75:27 at Immediate.<anonymous> (D:\bot\node_modules\steam-user\node_modules\@doctormckay\stdlib\components\promises.js:90:6) at processImmediate (internal/timers.js:461:21)
  6. Hello, I am really new to this and I would very much appreciate you helping me, I already have time looking at the github but it confuses me since there are no examples, my question is how can I get the nickname when I receive a message from some steam friend? look they use getpersona but always sends me mistakes I had already left this behind but the truth is that I am not satisfied I just want to be able to do something like... [automatic message] Hello "nickname", I am currently resting blablabla
  7. Hi, I'm new, where can I find the documentation? I have error in "var persona = personas[steamID.getSteamID64()]; ^ in [
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