Jump to content
McKay Development

Arty

Member
  • Posts

    31
  • Joined

  • Last visited

Everything posted by Arty

  1. When I log on using a refreshToken, various events quit being emitted (for example "playingState") upon a successful login (loggedOn is emitted just fine) This way, node-globaloffensive just refuses to work, I moved user.gamesPlayed([730]) to the loggedOn event callback and yet, the csgo instance wouldn't emit anything (tried connectedToGC, disconnectedFromGC, accountData)
  2. I hate to ask, but I'm not able to check it out, however what I think is going on is that accountData is only emitted every once in a while to a specific instance (as in steam), which I hope is not the case, is that solution working on every CS:GO startup? (Like even if I were to quit the game and log back in an instant)
  3. Is there any way to directly request accountData or configure node-globaloffensive so it gets accountData everytime user.gamesPlayed([730]) is executed?
  4. Hi, I'm not certain it's necessary, but it may as well be; do you have user.gamesPlayed( [ 730 ] ) in place? If so, maybe just try debugging everything else, at times it could be steam not letting you log in when it recieves too many requests and stuff
  5. I also tried node-globaloffensive but it seems to always return null in all cases when it comes to vac_banned, penality_seconds and penality_reason
  6. Hi, I was wondering if it would be possible what I'm asking in the title. I think it should but since node-csgo doesn't seem to be directly compatible with Doctor McKay's modules, I was wondering whether someone already researched on this. The reason why I'm opting for Doctor McKay's modules is because of proper steam guard support.
×
×
  • Create New...