import {
CDataGCCStrike15_v2_MatchInfo,
CMsgGCCStrike15_v2_MatchList,
CMsgGCCStrike15_v2_MatchListRequestFullGameInfo,
CMsgGCCStrike15_v2_MatchListRequestRecentUserGames,
} from "csgo-protobuf";
import SteamUser from "steam-user";
const payload = new CMsgGCCStrike15_v2_MatchListRequestFullGameInfo({
matchid: 3679454899302563903n,
outcomeid: 3679460199292207251n,
token: 16014,
});
const user = new SteamUser();
user.logOn({ accountName: "forum_win", password: "" });
user.on("debug", msg => {
console.log("DEBUG", msg);
});
user.on("error", msg => {
console.log("error", msg);
});
user.on("disconnected", (e, m) => console.log("DISCONNECTED", e, m));
user.on("loggedOn", () => {
//https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cstrike15_gcmessages.proto#L41
//https://steamdb.info/app/730/info/
user.sendToGC(730, 9147, {}, Buffer.from(payload.toBinary()));
});
user.on("receivedFromGC", (appid, msgType, payload) => {
console.log(`Received message ${msgType} from GC ${appid} with ${payload.length} bytes`);
});
user.on("appQuit", () => {
console.log(`quit!!!`);
});
Following logic found:
https://github.com/akiver/boiler-writter/blob/main/boiler-writter/main.cpp
https://github.com/akiver/boiler-writter/blob/main/boiler-writter/CSGOMatchList.cpp
https://github.com/akiver/boiler-writter/blob/main/boiler-writter/CSGOClient.cpp
Trying to leverage steam-user to call protobuf GC, but never receinving receivedFromGC event. Using the @types as well. Tried stepping through and have had no luck. Wondering if there's just a miss in the implementation.
Tried encoding the protobuf payload using a few different npm libs such as protobufjs and copying proto from: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cstrike15_gcmessages.proto#L41
Any direction would be greatly appreciated. Thanks!pre widget