ahmet Posted October 25, 2020 Report Posted October 25, 2020 (edited) The bot checks the user's gems and if there are enough gems, it transmits the swap offer. If the user cancels this trade offer and tries to create an offer again, then the bot says there are not enough gems. There's no problem creating the first trade offer, but if the first trade offer is canceled, the bot will always tell you there are not enough gems. I could not solve this problem. Can you please help? @Dr. McKay @SnaBe My Codes; case "gems": community.getUserInventory(partner, 753, 6, true, (error, items) => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } let count = 0; for(let i = 0; i < items.length; i++) { let item = items[i]; if(item.type.toLowerCase() != "steam gems") continue; count += item.amount; if(count > price) { item.amount -= (count - price); count -= (count - price); } offer.addTheirItem(item); if(count == price) break; } if(count < price) { users.removeReservation(partner, true, removeFunc); return callback("/quote You do not have enough gems to purchase unique games."); } if(count > price) { users.removeReservation(partner, true, removeFunc); return callback("/quote ❌ An error occurred, please try again later."); } offer.send((error, status) => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } if(status == "pending") { community.acceptConfirmationForObject(files.getConfig().identity, offer.id, error => { if(error) { users.removeReservation(partner, true, removeFunc); return callback(error); } callback(null, "https://steamcommunity.com/tradeoffer/" + offer.id); }); } else if(status == "sent") callback(null, "https://steamcommunity.com/tradeoffer/" + offer.id); }); }); break; Edited October 25, 2020 by ahmet Quote
Dr. McKay Posted October 26, 2020 Report Posted October 26, 2020 Are you re-retrieving the user's inventory the second time? Maybe the fact that you're manipulating the response object is what's causing your problem. Quote
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