George Hazan Posted December 13 Report Posted December 13 Hi, I'm a developer of Miranda NG open source multiprotocol client (https://miranda-ng.org, https://github.com/miranda-ng/miranda-ng), and right now I'm trying to revive my old plugin for Steam. I succeeded to pass through the whole auth process, but each time I send CMsgClientLogon, it returns back with the error 5, and a websocket gets forcibly closed by the server, so I have no chance of sending CClientHeartBeat etc. Maybe you have some ideas where to look at your code to understand what's going on or how to fix this problem? What's the key thing to have a websocket running for a long time? WMBR, George Hazan. Quote
Dr. McKay Posted December 14 Report Posted December 14 https://steamerrors.com/5 Sounds like you aren't logging in correctly. Quote
George Hazan Posted December 15 Author Report Posted December 15 On 12/14/2024 at 8:57 AM, Dr. McKay said: Sounds like you aren't logging in correctly. Yes, passed this point too. Now I have a normal session, but still can't send any message: I receive error 15 🙂 Quote
Dr. McKay Posted Monday at 03:14 PM Report Posted Monday at 03:14 PM What do you receive error 15 in response to? How are you receiving it? Quote
George Hazan Posted Monday at 04:39 PM Author Report Posted Monday at 04:39 PM [18:58:39 4A68] [STEAM_1] Message sent: CFriendMessagesSendMessageRequest { steamid: 33117837 chat_entry_type: 1 message: "sadfasdfasdf" contains_bbcode: true client_message_id: "2" } [18:58:39 3ED0] [STEAM_1] processing normal multi message of size 71 [18:58:39 3ED0] [STEAM_1] Processing service message: FriendMessages.SendMessage#1 CFriendMessagesSendMessageResponse { } In the message header of CFriendMessagesSendMessageResponse eresult = 15. Any attempt to send full steamID results to the same error. Quote
Dr. McKay Posted Wednesday at 06:05 AM Report Posted Wednesday at 06:05 AM Make sure you could send a message to that user ordinarily. Also make sure you've set yourself to online. Quote
George Hazan Posted Thursday at 10:52 AM Author Report Posted Thursday at 10:52 AM On 12/18/2024 at 9:05 AM, Dr. McKay said: Make sure you could send a message to that user ordinarily. Also make sure you've set yourself to online. Yes, I can send messages from web client to any of my friends, no problems. And I've sent CMsgSetPersonaState at the moment of sending a message. Quote
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