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Posted

Hi,

I'm a developer of Miranda NG open source multiprotocol client (https://miranda-ng.org, https://github.com/miranda-ng/miranda-ng), and right now I'm trying to revive my old plugin for Steam. I succeeded to pass through the whole auth process, but each time I send CMsgClientLogon, it returns back with the error 5, and a websocket gets forcibly closed by the server, so I have no chance of sending CClientHeartBeat etc.

Maybe you have some ideas where to look at your code to understand what's going on or how to fix this problem? What's the key thing to have a websocket running for a long time?

WMBR, George Hazan.

Posted
On 12/14/2024 at 8:57 AM, Dr. McKay said:

Sounds like you aren't logging in correctly.

Yes, passed this point too. Now I have a normal session, but still can't send any message: I receive error 15 🙂

Posted
[18:58:39 4A68] [STEAM_1] Message sent:
CFriendMessagesSendMessageRequest {
 steamid: 33117837
 chat_entry_type: 1
 message: "sadfasdfasdf"
 contains_bbcode: true
 client_message_id: "2"
}
[18:58:39 3ED0] [STEAM_1] processing normal multi message of size 71
[18:58:39 3ED0] [STEAM_1] Processing service message: FriendMessages.SendMessage#1
CFriendMessagesSendMessageResponse {
}

In the message header of CFriendMessagesSendMessageResponse eresult = 15.

Any attempt to send full steamID results to the same error.

Posted
On 12/18/2024 at 9:05 AM, Dr. McKay said:

Make sure you could send a message to that user ordinarily. Also make sure you've set yourself to online.

Yes, I can send messages from web client to any of my friends, no problems. And I've sent CMsgSetPersonaState at the moment of sending a message.

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