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  4. Valve updated the SCM yesterday and now uses a market_bucket_group_id instead of market_hash_name to get item information. Using getMarketItem(appid, hashName, callback) keeps returning an error even if i manually switch the hashname with the market_bucket_group_id.
  5. Hi! After latest update Steam reworked API, so now default length of skins that you can get from 1 request is 20. Does anyone know how to change quantity of skins in 1 request to 100(or any other value)? I couldn't find any info about this property in DevTools
  6. The latest Steam update changed the links to item pages on the market. Instead of `market_hash_name`, they’ve started using `market_bucket_group_id`. Has anyone found a way to convert `market_bucket_group_id` to `market_bucket_group_name` yet?
  7. Last week
  8. Hey first time here! As rwg said above you can fetch your inventory and match classid+instanceid+pos and add the assetid
  9. any ideas where we can get new_assetid?
  10. Earlier
  11. The getExchangeDetails response still doesn’t seem to include new_assetid, even after the trade protection period has ended.
  12. I faced with this change on 22.04 first time. And there're still no new_assetid, new_contextid for trades from 22.04. The hold ended a long time ago
  13. can confirm that new_assetid is still shown on old trades. can't confirm if it appears on trades made on 29th or later (after this update), I guess we will have to wait for tradelocks to expire for confirmation.
  14. its based on trades that were made more than a week ago so they are not on hold anymore
  15. what is your assumption based on? the issue started appearing less than a week ago
  16. new_assetid should be present after trade hold ends
  17. yes, but all trading sites working fine
  18. looks like steam changed something for cs trades. Still works fine for dota2
  19. Hi, have the same problem for some trades from 22.04, 28.04 and for all trades since 29.04. new_assetid does not appear event after trade hold as I expected. Have someone fount a way to figure out new asset id when an asset is transfered to a counterparty?
  20. I'm new here, and I'm trying to log in to my account... but I keep getting this error no matter which account I try
  21. Running node-steam-tradeoffer-manager. Trades are completing normally (state 3, items physically transfer between inventories), but new_assetid is missing from every endpoint I'd normally use to retrieve it: IEconService/GetTradeStatus — new_assetid field absent from response IEconService/GetTradeOffer — same IEconService/GetTradeHistory — same /trade/{tradeid}/receipt/ — HTML returns 200 with "1 new item acquired" text and the standard layout, but the var oItem; declaration is empty (no oItem = {...} block, no BuildHover('item0', ...) call) Tested on CS2 (appid 730). Inventory endpoints (/inventory/{steamID}/730/2 and /inventory/{steamID}/730/16) are returning correctly — items are arriving in contextid 16 with valid assetids, just no way to map them back to the trade. Anyone else seeing this? Currently falling back to inventory diff (snapshot before/after accept and matching new assetids by classid+instanceid+pos).
  22. same, not even getReceivedItems works.
  23. same, getExchangeDetails response just dont have new_assetid property since tonight
  24. seems like steam changed something. tried adding delay before calling getExchangeDetails, but didn't change anything, still undefined
  25. Hi, I call getExchangeDetails immediatly after get event from receivedOfferChanged. This used to work fine, but today I started getting undefined new_assetid. Should I do something different to reliably get new_assetid? Thanks.
  26. Hi, I'm trying to decode the GCWelcome message from the Game Coordinator. Most of it already works, but there are two fields I can't find any documentation for. After inspecting the GC response with NetHook2 Analyzer, the fields game_data and game_data2 remain unclear. I haven't been able to decode them or find any information about their structure. Does anyone know how these fields are encoded and what data they contain?
  27. Hi! Have you been able to resolve this issue and update your steamLoginSecure cookies?
  28. I know this sounds unlikely, but I’ve seen a Chinese trading platform that actually works this way: I only need to sign in and link my account through Steam’s browser-based sign-in inside their app, and then it can perform automated trade-up contracts. This isn’t fake trade—in my inventory history, real trade-up contract entries appeared, even though I never authorized a desktop Steam Client login, and Steam did not show any new PC as an authorized device (for example, in the Steam Mobile app’s device / machine list). Does anyone know how this could be implemented? Thanks. Update (packet capture): I also inspected the app’s traffic. In the payload the app sends back to the server for steamRefresh_steam, the sub field is still [web, derive, renew] (i.e., it does not look like a typical “full Steam Client session” fingerprint).
  29. Lukasz

    API

    Can someone create accept or decline offers with access to that api key?
  30. Hello, not sure if you guys are still having problems. I found an open repository by a Russian user that successfully allows you to redeem the stars from the armory. https://github.com/gradinazz/cs2-stars
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