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xLeeJYx

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  1. Like
    xLeeJYx got a reaction from vrtgn in Im having some trouble when trying to make my steam bot because i have the node module downloaded but it keeps giving me this error   
    @2can
    your newOffer event should be
    processOffer(offer)  Its better off you coding it yourself since you can learn your mistake and improve. Not by copying blindly from others and not knowing what is it doing
  2. Like
    xLeeJYx got a reaction from outo in How to show the error title only   
    solved by doing 
    console.log(err.message)
  3. Like
    xLeeJYx got a reaction from Vanilla in Friend Adder   
    spamming friend request eh ? I wont even try to help since I been getting spam friend request from scam bots. And i think very less people will like what you are doing and probably wont help
  4. Like
    xLeeJYx got a reaction from LuciFer in is there a method for offers accepted?   
    its called event. 
    manager.on('sentOfferChanged',function(offer,oldstate){ /* Do your stuff */ })  https://github.com/DoctorMcKay/node-steam-tradeoffer-manager/wiki/TradeOfferManager#sentofferchanged
  5. Like
    xLeeJYx reacted to TextDynasty in Need Help about automatic smelting tf2 metals   
    I am don't understand how it works
    Can you make me a template? So that I can learn how to do that?
  6. Like
    xLeeJYx reacted to StacklessPop in Different IP's per bot   
    So you don't get chain banned by steam
  7. Like
  8. Like
    xLeeJYx got a reaction from Dr. McKay in TypeError: Cannot read property 'type' of null when relog()   
    So i should login again with client.logOn but not client.relogin
  9. Like
    xLeeJYx reacted to Vanilla in How to get the item tags ?   
    https://github.com/DoctorMcKay/node-steamcommunity/wiki/CEconItem#tags
     
     
    You need to get individual item from offer, and after that just call "item.tags".
    Since tags is an array, you might want to use loop to check if an item contain "Craft Item"
  10. Like
    xLeeJYx reacted to TomYoki in How to get the traded items ?   
    offer.itemsToReceive.forEach(function(item) { if (item.appid == "440" && item.market_hash_name == "Scrap Metal") { console.log("It's a bird! It's a plane! IT'S A SCRAP METAL!"); } } ); Something I made you real quick. 
    You can do it the same way for itemsToGive
     
    You can also get some of this info out of it:
    https://github.com/DoctorMcKay/node-steamcommunity/wiki/CEconItem
  11. Like
    xLeeJYx reacted to AlaDyn172 in offer.itemsToGive/Recieve.length Doesn't Exist   
    You made a typo, it's itemsToReceive not itemsToRecieve.
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