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McKay Development

HeilShuckle

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  1. I'm trying to send an offer to an ID with an item the bot got from another offer whenever it accepts, the code looks something like this (this is the accept function I use whenever I want to accept an offer): function acceptOffer(offer) { var newOffer = manager.createOffer(SOMEID); newOffer.addMyItem(offer.itemsToReceive[0]); offer.accept((err) => { community.checkConfirmations(); if (err) console.log("There was an error accepting the offer."); }); newOffer.send(function(err, status) {console.log('error: '+err+'status: '+status)}); console.log(newOffer.state);}; When I run this, the state logs as 1, which means invalid, so Im not entirely sure on how to do this. Any ideas?
  2. I'm sorry, I've looked through it and tried a bunch of stuff, but I can't figure it out because the commands in steamcommunity are asking for a type of object that the client isn't. I may be entirely wrong here, but all I need is for you to show me an example, Im just so confused.
  3. Well then how would I use node-steamcommunity to get the inventory of my client?
  4. I'm trying to figure out how to get the contents of the inventory of my own bot. I use const SteamUser = require('steam-user'); const client = new SteamUser(); but I haven't been able to find a way to load the inventory with something like client.getInventoryContents(); I'm sure there's a way to do it, but i'm flat lining in my head right now.
  5. I've been trying to figure this out for a while. How do I see the offers that the bot received while it was offline?
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