To my understanding Steam's api's Inventory has a IP rate limit. I read this post https://dev.doctormckay.com/topic/203-using-loaduserinventory-on-1-bot/?hl=inventory and I'm not understanding how making 100 inventory calls/min results in the need for only 5 ip's? Each IP being able to make 2 requests per minute results in a maximum of 10 inventory calls. Sorry if this is obvious, I just don't understand it.