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McKay Development

byteframe

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  1. thank you very much for checking it out.
  2. It still leaks memory like mad, but I'm convinced it's my fault, even though it is ok with the older branch. I think it's something related to my chat handling. I'll keep trying.
  3. What is the recommendation for listening to chat events? Should we switch to watching the events from the new chat component, or are the older events sufficient?
  4. ok thank you for taking the time to test this out. if you cant find aything Ill have to resume banging my head against the wall on this
  5. are they joined to a group chat? all my accounts currently are. Ill try one without.
  6. sorry to whine, but I am suffering from a memory leak issue with the version 4 branch. After disabling all my code, except for one account logging in, (and doing nothing) it still leaks. I left the one idle account running doing nothing and after about a day or so it exceeded the ~1.5 GB of heap the node process (by default) can use. I then downgraded to 3.9.2 and it's fine now. I restored all the code and all the accounts are running and its been 12 hours now and memory usage is proper and garbage collecting is happening. It kinda seems like garbage collecting wasnt happening with v4, but I'm not sure exactly, as I didn't play around much with --expose-gc, yet. I quick glance suggested I couldnt just hack around this with manual global.gc() calls, but that would have probably been fine with me. This happens on Linux and Windows, and im using node lts 10, linux from now on. What version does the the doctor use, btw? I wish could be of more help, I tried generating heapdumps, but It locked up my machine, and I cant seem to get 'node-memwatch' installed/compiled, which had some event I maybe later could listen to that detects leaks. All the accounts are 'assigned/joined/ to a steam group chat however, a idle ghost town chat with nobody chatting in there, so maybe its likething related to (other) group chat events. Ill try to test this out next with an account who is not joined to a group chat. thanks for looking.
  7. ok thanks Ill look at the protobufs and see if I can ape at least the sending function, after I fix a memory leak somewhere in my code.
  8. how exactly does one send chat messages to a broadcast? do they function like group chats?
  9. Oh ok, I thought it was going to be a situation like before whereby the 'old webchat' was available in steam-community, ehh, because it was 'web based'.
  10. Do you think you will 'port' the chat code to node-steamcommunity? What's the future of the relationship between these two modules going forward?
  11. I got some error (when I didnt in maybe beta 1 or beta 2) when calling getInviteLinkInfo. I no longer need to call that function and didnt remember to copy the error. the 'processChatGroupState' call in 'getInviteLinkInfo' (line #120) fails because the 'chat_rooms' property of the state object is undefined. I think I saw it in another place from the info result, so maybe something changed. Other than that, the chat stuff in so far as I'm been using it is working well. I like it!
  12. Does the 'joinGroup' function to join a group chatroom function yet? It appears that it might be unimplemented.
  13. 'OS' is improperly capitalized in line 38 of components\helpers.js (getInternalMachineID)? Where is the documentation for the new chat stuff again?<3
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